技能列表

录入:EvilP 作者: 翻译:月亮熊
录入时间:2015-09-17 22:46:06 最后修改时间:2015-09-17 22:46:06

气系魔法 - Air Magic - (主技能)

英雄的气系魔法效果增强,并且英雄的神秘学识增加。(学习四个等级的魔法分别需要0/2/5/8点的神秘学识,不再受主技能限制,学习魔法系主技能会获得1/2/3点神秘学识,典范学的神秘直觉有5点。也就是你光学一个系的主技能等级还不够支持学习该等级的魔法。)

  • 新手级:英雄的气系魔法效果增强,并且英雄的神秘学识增加1点。
  • 专家级:英雄的气系魔法效果增强,并且英雄的神秘学识再增加2点。
  • 大师级:英雄的气系魔法效果增强,并且英雄的神秘学识再增加3点。

Allows you to learn spells of the Air magic school in a magic guild. Improves and augments their effects.

  • Makes Air spells more effective and increases the hero`s Arcane Knowledge by 1.
  • Makes Air spells more effective and increases the hero`s Arcane Knowledge by additional 2.
  • Makes Air spells more effective and increases the hero`s Arcane Knowledge by additional 3.
气系学士 - Air Scholar - (新手级)

使用气系魔法时消耗的魔法值减少20%。

Reduces mana cost of Air spells by %special.norm%.

气系理解I - Air Knowledge I - (新手级)

『风暴箭』变为4×4格内的群体效果,并且不受射程惩罚。『雷电迸发』不再伤害友军,并且使击中的目标主动性降为1。

%spell1.name is now cast on creatures in target 4x4 area and allows creatures to shoot with full range.

%spell2.name doesn`t damage friendly units anymore and sets hit units Initiative to %spell2.spell.buff3.buff.buff3.buff.stat.norm.

阴云密布 - Gathering Storm - (新手级)

每场战斗使用的第一个气系魔法效果按+8点魔力计算。

%stat Magic for the first Air spell cast in combat.

气系领悟 - Air Wisdom - (专家级)

使用气系魔法时,魔法效果按每个领悟技能增加4点魔力计算。(每个元素魔法系都有一个领悟技能,每点一个领悟技能,有点领悟技能的魔法系的魔法在使用的效果按领悟技能数量乘4点的魔力加成计算)

%stat1 Magic for Air spells. Every other wisdom ability adds %stat1 Magic to this bonus.

气系理解II - Air Knowledge II - (专家级)

『狂风』会对每队敌方兵种造成(20×魔力)~(200+20×魔力)点气属性伤害。『闪电矢』使目标震惊,主动性降到1点,效果持续1回合,并对目标单位临近的敌军造成(15×魔力)~(150+15×魔力)点的气属性伤害。

%spell1.name additionally deals %spell1.spell.d.min to %spell1.spell.d.max Air damage to the target creature.

%spell2.name additionally sets the target creature`s Initiative to %spell2.spell.buff1.buff.stat.norm for %spell2.spell.buff1.buff.durini turns and deals %spell2.spell.buff2.buff.d.min to %spell2.spell.buff2.buff.d.max Air damage to adjacent enemy units.

气系理解III - Air Knowledge III - (大师级)

『迅疾反应』带来的额外攻击次数现在可以在对方反击之前攻击第二次,并且按攻击力+10计算。『龙卷风』的施法范围变为3×3,兵种转向影响范围扩大到9×9,小体型生物受到的伤害加倍。

The additional strike from %spell1.name is now executed before the enemy`s retaliation and with +10 Attack.

%spell2.name is now cast on a 3x3 area and relocates creatures within the surrounding 9x9 area and small creatures take double the damage.

风暴之主 - Storm Lord - (终极)

所有敌方目标受到普通攻击时,目标单位临近的敌方目标同时受到(20×魔力)~(200+20×魔力)点的气属性伤害。

Whenever an enemy unit is damaged by an attack, all enemy units around it get %buff1.buff.d1.min to %buff1.buff.d1.max Air damage.

土系魔法 - Earth Magic - (主技能)

英雄的土系魔法效果增强,并且英雄的神秘学识增加。(学习四个等级的魔法分别需要0/2/5/8点的神秘学识,不再受主技能限制,学习魔法系主技能会获得1/2/3点神秘学识,典范学的神秘直觉有5点。也就是你光学一个系的主技能等级还不够支持学习该等级的魔法。)

  • 新手级:英雄的土系魔法效果增强,并且英雄的神秘学识增加1点。
  • 专家级:英雄的土系魔法效果增强,并且英雄的神秘学识再增加2点。
  • 大师级:英雄的土系魔法效果增强,并且英雄的神秘学识再增加3点。

Allows you to learn spells of the Earth magic school in a magic guild. Improves and augments their effects.

  • Makes Earth spells more effective and increases the hero`s Arcane Knowledge by 1.
  • Makes Earth spells more effective and increases the hero`s Arcane Knowledge by additional 2.
  • Makes Earth spells more effective and increases the hero`s Arcane Knowledge by additional 3.
土系学士 - Earth Scholar - (新手级)

使用土系魔法时消耗的魔法值减少20%。

Reduces mana cost of Earth spells by %special.norm%.

土系理解I - Earth Knowledge I - (新手级)

『石头皮肤』魔法的施法范围增加到4×4,『再生』魔法的施法范围增加到6×6。

%spell1.name and %spell2.name are now cast on creatures in target 4x4 area.

坚如磐石 - Rock Solid - (新手级)

英雄每使用一次土系魔法,本方部队获得1点防御,效果持续到战斗结束。

%buff.buff.buff.buff.stat Defence for every Earth spell cast. Lasts until end of combat.

土系领悟 - Earth Wisdom - (专家级)

使用土系魔法时,魔法效果按每个领悟技能增加4点魔力计算。(每个元素魔法系都有一个领悟技能,每点一个领悟技能,有点领悟技能的魔法系的魔法在使用的效果按领悟技能数量乘4点的魔力加成计算)

%stat1 Magic for Earth spells. Every other wisdom ability adds %stat1 Magic to this bonus.

土系理解II - Earth Knowledge II - (专家级)

被使用了『缠绕』魔法的敌军移动时会受到额外的45+25×魔力点土属性伤害,对传送兵种无效。『毒液飞沫』的效果持续到战斗结束。

%spell1.name additionally deals %spell1.spell.buff2.buff.d.min Earth damage if the creature moves.

%spell2.name now lasts until end of combat.

土系理解III - Earth Knowledge III - (大师级)

『地震』对城墙和敌军造成双倍伤害。『石尖刺』对中心格的生物造成双倍伤害。

%spell1.name deals double damage to structures and enemy creatures.

%spell2.name deals double damage to the unit on the centre tile.

自然活力 - Nature's Vitality - (终极)

本方部队的生命值上限增加15%。

%buff1.buff.stat Health for friendly creatures.

水系魔法 - Water Magic - (主技能)

英雄的水系魔法效果增强,并且英雄的神秘学识增加。(学习四个等级的魔法分别需要0/2/5/8点的神秘学识,不再受主技能限制,学习魔法系主技能会获得1/2/3点神秘学识,典范学的神秘直觉有5点。也就是你光学一个系的主技能等级还不够支持学习该等级的魔法。)

  • 新手级:英雄的水系魔法效果增强,并且英雄的神秘学识增加1点。
  • 专家级:英雄的水系魔法效果增强,并且英雄的神秘学识再增加2点。
  • 大师级:英雄的水系魔法效果增强,并且英雄的神秘学识再增加3点。

Allows you to learn spells of the Water magic school in a magic guild. Improves and augments their effects.

  • Makes Water spells more effective and increases the hero`s Arcane Knowledge by 1.
  • Makes Water spells more effective and increases the hero`s Arcane Knowledge by additional 2.
  • Makes Water spells more effective and increases the hero`s Arcane Knowledge by additional 3.
水系学士 - Water Scholar - (新手级)

使用水系魔法时消耗的魔法值减少20%。

Reduces mana cost of Water spells by %special.norm%.

水系理解I - Water Knowledge I - (新手级)

『迷雾帷幕』的效果在受到伤害时不会消失。『暴风雪』造成的移动力减少,效果持续3回合。

%spell1.name isn`t removed anymore if the creature receives damage.

%spell2.name now reduces creatures` movement for %spell2.spell.buff1.buff.buff.buff.durini2 turns.

流水之盾 - Water Shield - (新手级)

战斗开始时所有本方部队获得25%的伤害减免,效果持续3回合或者受到一次伤害为止。

All friendly creatures start the combat with a Water shield that reduces the first damage dealt to the creature by %buff.buff.res.norm. Lasts for %buff.buff.durini turns.

水系领悟 - Water Wisdom - (专家级)

使用水系魔法时,魔法效果按每个领悟技能增加4点魔力计算。(每个元素魔法系都有一个领悟技能,每点一个领悟技能,有点领悟技能的魔法系的魔法在使用的效果按领悟技能数量乘4点的魔力加成计算)

%stat1 Magic for Water spells. Every other wisdom ability adds %stat1 Magic to this bonus.

水系理解II - Water Knowledge II - (专家级)

被『冰矢』和『凝冰之击』伤害的部队移动力减少3点,效果持续3回合。

Creatures damaged by %spell1.name or %spell2.name additionally get %spell1.spell.buff.buff.stat Movement for %spell1.spell.buff.buff.durini turns.

水系理解III - Water Knowledge III - (大师级)

『液态护膜』额外增加战场移动力5点。被『严冬冰环』伤害的部队移动力减少3点,效果持续3回合。

%spell1.name additionally increases Movement by %spell1.spell.buff2.buff.stat.norm.

Creatures damaged by %spell2.name additionally get %spell2.spell.buff.buff.stat Movement for %spell2.spell.buff.buff.durini turns.

霜寒刺骨 - Frostbite - (终极)

在每回合开始,所有受到水属性负面状态影响的敌军受到每个状态(80+13×魔力)~(100+13×魔力)点的水属性伤害。

At the start of an enemy creature`s turn it gets %buff1.buff.d1.min to %buff1.buff.d1.max Water damage for each negative water effect on it.

火系魔法 - Fire Magic - (主技能)

英雄的火系魔法效果增强,并且英雄的神秘学识增加。(学习四个等级的魔法分别需要0/2/5/8点的神秘学识,不再受主技能限制,学习魔法系主技能会获得1/2/3点神秘学识,典范学的神秘直觉有5点。也就是你光学一个系的主技能等级还不够支持学习该等级的魔法。)

  • 新手级:英雄的火系魔法效果增强,并且英雄的神秘学识增加1点。
  • 专家级:英雄的火系魔法效果增强,并且英雄的神秘学识再增加2点。
  • 大师级:英雄的火系魔法效果增强,并且英雄的神秘学识再增加3点。

Allows you to learn spells of the Fire magic school in a magic guild. Improves and augments their effects.

  • Makes Fire spells more effective and increases the hero`s Arcane Knowledge by 1.
  • Makes Fire spells more effective and increases the hero`s Arcane Knowledge by additional 2.
  • Makes Fire spells more effective and increases the hero`s Arcane Knowledge by additional 3.
火系学士 - Fire Scholar - (新手级)

使用火系魔法时消耗的魔法值减少20%。

Reduces mana cost of Fire spells by %special.norm%.

火系理解I - Fire Knowledge I - (新手级)

被施放『火矢』的部队在接下来3回合行动时受到额外的(10+10×魔力)~(50+10×魔力)点火属性伤害。『燃烧意志』的施法范围增加到4×4。

%spell1.name additionally deals %spell1.spell.buff.buff.d.min to %spell1.spell.buff.buff.d.max Fire damage for %spell1.spell.buff.buff.durini turns.

%spell2.name is now cast on creatures in target 4x4 area.

狂热法师 - Ardent Caster - (新手级)

英雄每使用一次火系魔法,本方部队获得1点攻击,效果持续到战斗结束。

%buff.buff.buff.buff.stat Might for every Fire spell cast. Lasts until the end of combat.

火系领悟 - Fire Wisdom - (专家级)

使用火系魔法时,魔法效果按每个领悟技能增加4点魔力计算。(每个元素魔法系都有一个领悟技能,每点一个领悟技能,有点领悟技能的魔法系的魔法在使用的效果按领悟技能数量乘4点的魔力加成计算)

%stat1 Magic for Fire spells. Every other wisdom ability adds %stat1 Magic to this bonus.

火系理解II - Fire Knowledge II - (专家级)

『心灵之火』的施法范围增加到4×4。移动经过『火墙』的生物会被停止移动,并且接下来三回合会受到额外的(10+10×魔力)~(50+10×魔力)点火属性伤害。

%spell1.name is now cast on creatures in target 4x4 area.

%spell2.name additionally stops creatures and deals %spell2.spell.buff3.buff.d.min to %spell2.spell.buff3.buff.d.max Fire damage for %spell2.spell.buff3.buff.durini turns.

火系理解III - Fire Knowledge III - (大师级)

『癫狂』将会优先攻击敌方部队,并且按攻击力+20点计算伤害。被施放『火球』的部队在接下来3回合行动时受到额外的(10+10×魔力)~(50+10×魔力)点火属性伤害。

The target creature of %spell1.name now prefers to attack enemy creatures and attacks with %spell1.spell.buff1.buff.stat7 Attack.

%spell2.name additionally deals %spell2.spell.buff.buff.d.min to %spell2.spell.buff.buff.d.max Fire damage for %spell2.spell.buff.buff.durini turns.

烈焰斗篷 - Fire Mantle - (终极)

本方部队近身攻击时会附加(15+8×魔力)~(35+8×魔力)点火属性伤害。敌方部队近身攻击时会受到(2+2×魔力)~(10+2×魔力)点火属性的反伤。

Friendly creatures deal additional %buff1.buff.d1.min to %buff1.buff.d1.max Fire damage when attacking in melee and they deal %buff1.buff.d2.min to %buff1.buff.d2.max Fire damage when being attacked in melee.

光明魔法 - Light Magic - (主技能)

英雄的光明魔法效果增强,并且英雄的神秘学识增加。(学习四个等级的魔法分别需要0/2/5/8点的神秘学识,不再受主技能限制,学习魔法系主技能会获得1/2/3点神秘学识,典范学的神秘直觉有5点。也就是你光学一个系的主技能等级还不够支持学习该等级的魔法。)

  • 新手级:英雄的光明魔法效果增强,并且英雄的神秘学识增加1点。
  • 专家级:英雄的光明魔法效果增强,并且英雄的神秘学识再增加2点。
  • 大师级:英雄的光明魔法效果增强,并且英雄的神秘学识再增加3点。

Allows you to learn spells of the Light magic school in a magic guild. Improves and augments their effects.

  • Makes Light spells more effective and increases the hero`s Arcane Knowledge by 1.
  • Makes Light spells more effective and increases the hero`s Arcane Knowledge by additional 2.
  • Makes Light spells more effective and increases the hero`s Arcane Knowledge by additional 3.
光明学士 - Light Scholar - (新手级)

使用光明魔法时消耗的魔法值减少20%。

Reduces mana cost of Light spells by %special.norm%.

光明理解I - Light Knowledge I - (新手级)

『治疗』魔法对4×4范围内的所有友军和敌军都起效。『阳炎光束』使目标攻击和防御减(0.5×魔力)点,效果持续3回合。

%spell1.name is now cast on creatures in target 4x4 area.

%spell2.name additionally decreases hit creatures` Attack and Defence by %spell2.spell.buff.buff.stat1.norm for %spell2.spell.buff.buff.durnow turns.

振奋之光 - Uplifting Light - (新手级)

英雄每使用一个光明魔法,本方部队获得3点士气,效果持续到战斗结束。

%buff.buff.buff.buff.stat Leadership for every Light spell cast. Lasts until the end of combat.

光明领悟 - Light Wisdom - (专家级)

使用光明魔法时,魔法效果按每个领悟技能增加4点魔力计算。(每个元素魔法系都有一个领悟技能,每点一个领悟技能,有点领悟技能的魔法系的魔法在使用的效果按领悟技能数量乘4点的魔力加成计算)

%stat1 Magic for Light spells. Every other wisdom ability adds %stat1 Magic to this bonus.

光明理解II - Light Knowledge II - (专家级)

『天国护甲』施法范围增加到3×3,『净涤之光』的施法范围增加到4×4。

%spell1.name is now cast on creatures in target 3x3 area. %spell2.name is now cast on creatures in target 4x4 area.

光明理解III - Light Knowledge III - (大师级)

『反惩』的施法范围增加到4×4。『阳炎爆』使击中的目标攻击和防御减(0.5×魔力)点,效果持续3回合。

%spell1.name is now cast on creatures in target 4x4 area.

%spell2.name additionally decreases hit creatures` Attack and Defence by %spell2.spell.buff.buff.stat1.norm for %spell2.spell.buff.buff.durini turns.

光之选民 - Chosen of the Light - (终极)

当英雄对本方部队使用光系正面状态魔法,目标部队的攻击和防御增加2点,士气和幸运增加5点,并且本回合内获得伤害最大化的状态。

Whenever the hero casts a positive Light spell on a friendly creature it gets %buff.buff.stat1 Attack %buff.buff.stat2 Defence %buff.buff.stat4 Morale %buff.buff.stat3 Luck and deals maximum damage until the end of the current turn.

黑暗魔法 - Dark Magic - (主技能)

英雄的黑暗魔法效果增强,并且英雄的神秘学识增加。(学习四个等级的魔法分别需要0/2/5/8点的神秘学识,不再受主技能限制,学习魔法系主技能会获得1/2/3点神秘学识,典范学的神秘直觉有5点。也就是你光学一个系的主技能等级还不够支持学习该等级的魔法。)

  • 新手级:英雄的黑暗魔法效果增强,并且英雄的神秘学识增加1点。
  • 专家级:英雄的黑暗魔法效果增强,并且英雄的神秘学识再增加2点。
  • 大师级:英雄的黑暗魔法效果增强,并且英雄的神秘学识再增加3点。

Allows you to learn spells of the Dark magic school in a magic guild. Improves and augments their effects.

  • Makes Dark spells more effective and increases the hero`s Arcane Knowledge by 1.
  • Makes Dark spells more effective and increases the hero`s Arcane Knowledge by additional 2.
  • Makes Dark spells more effective and increases the hero`s Arcane Knowledge by additional 3.
黑暗学士 - Dark Scholar - (新手级)

使用黑暗魔法时消耗的魔法值减少20%。

Reduces mana cost of Dark spells by %special.norm%.

黑暗理解I - Dark Knowledge I - (新手级)

『绝望』魔法和『虚弱』魔法的施法范围增加到4×4。

%spell1.name and %spell2.name are now cast on creatures in target 4x4 area.

灵魂收割 - Soul Harvest - (新手级)

英雄的直接攻击如果造成至少一个敌军死亡则英雄获得20点魔法值。

Whenever the hero attack kills at least one creature the hero gains %stat.norm Mana.

黑暗领悟 - Dark Wisdom - (专家级)

使用黑暗魔法时,魔法效果按每个领悟技能增加4点魔力计算。(每个元素魔法系都有一个领悟技能,每点一个领悟技能,有点领悟技能的魔法系的魔法在使用的效果按领悟技能数量乘4点的魔力加成计算)

%stat1 Magic for Dark spells. Every other wisdom ability adds %stat1 Magic to this bonus.

黑暗理解II - Dark Knowledge II - (专家级)

『清除』魔法对目标附加诅咒状态,使目标无法受到增益状态,效果持续3回合。『恐吓面容』附加使目标无法反击的效果,效果持续1回合。

%spell1.name additionally makes the target creature immune to positive spells and magic effects for %spell1.spell.buff.buff.durini turns.

Enemy creatures attacked with %spell2.name additionally cannot retaliate for %spell2.spell.buff2.buff.buff1.buff.durini turns.

黑暗理解III - Dark Knowledge III - (大师级)

『痛苦』魔法的施法范围增加到4×4。『阴影镜像』免疫受到的第一次伤害,效果存在3回合。

%spell1.name is now cast on creatures in target 4x4 area.

The first attack on a %spell2.name will miss and not destroy it. This effect lasts for 3 turns.

恐惧阴影 - Shadow of Dread - (终极)

每当英雄对敌军使用黑暗魔法时,目标军队损失5%数量(向下取整),如果敌方最终胜利,这些部队会回归。

Whenever the hero casts a Dark spell on enemy creatures its number decreases by %special (rounded down). Creatures lost this way will return to their army if it doesn`t get defeated.

源力魔法 - Prime Magic - (主技能)

英雄的源力魔法效果增强,并且英雄的神秘学识增加。(学习四个等级的魔法分别需要0/2/5/8点的神秘学识,不再受主技能限制,学习魔法系主技能会获得1/2/3点神秘学识,典范学的神秘直觉有5点。也就是你光学一个系的主技能等级还不够支持学习该等级的魔法。)

  • 新手级:英雄的源力魔法效果增强,并且英雄的神秘学识增加1点。
  • 专家级:英雄的源力魔法效果增强,并且英雄的神秘学识再增加2点。
  • 大师级:英雄的源力魔法效果增强,并且英雄的神秘学识再增加3点。

Allows you to learn spells of the Prime magic school in a magic guild. Improves and augments their effects.

  • Makes Prime spells more effective and increases the hero`s Arcane Knowledge by 1.
  • Makes Prime spells more effective and increases the hero`s Arcane Knowledge by additional 2.
  • Makes Prime spells more effective and increases the hero`s Arcane Knowledge by additional 3.
源力学士 - Prime Scholar - (新手级)

使用源力魔法时消耗的魔法值减少20%。

Reduces mana cost of Prime spells by %special.norm%.

源力理解I - Prime Knowledge I - (新手级)

『运势』和『时间操控』的施法范围增加到4×4。

%spell1.name and %spell2.name are now cast on creatures in target 4x4 area.

魔力焕发 - Renewal - (新手级)

每场战后英雄获得20点魔法值,不会超过上限。

The hero gains %stat.norm Mana after a combat.

秘法提升 - Arcane Exaltation - (专家级)

英雄的魔力和精神属性各加2。

%stat2 Magic %stat1 Spirit.

源力理解II - Prime Knowledge II - (专家级)

『传送』魔法传送后的兵种本回合获得50点主动性提升,效果持续2回合。『驱散』的施法范围增加到3×3。

%spell1.name additionally increases the target creature`s Initiative by %spell1.spell.buff.buff.stat.norm for %spell1.spell.buff.buff.durini turns.

%spell2.name is now cast on creatures in target 3x3 area.

源力理解III - Prime Knowledge III - (大师级)

被『内爆』攻击过的部队如果在下一回合开始时还存活,则会再次受到内爆的伤害,效果按专家级计算。『召唤元素』召出来部队如果在之后回合开始时还存活,数量加4。

%spell1.name repeats itself on the same target at start of the next combat round as if cast on rank Expert.

The number of elementals summoned with %spell2.name increases at start of the next combat round by 2.

心领神会 - Clarity - (终极)

英雄在使用源力系魔法后会在本回合获得第二次行动机会,第二次行动中施放的魔法效果会按-20魔力计算。

After the hero cast a Prime spell in combat he gets a second turn for this combat round. Spells cast in the additional turn are cast with %buff.buff.stat2 Magic.

战嚎 - Warcries - (主技能)

允许英雄解锁学习战嚎,用于增强部队战斗力。

  • 新手级:英雄可以使用『奋勇前进!』(提升主动性和移动力)和『坚守阵地』(提升驻守攻击力和防御力)战嚎。
  • 专家级:英雄可以使用『火力全开!』(提升远程攻击力)和『杀入敌阵!』(提升近战攻击力)战嚎。
  • 大师级:英雄可以使用『全军听令!』(提升攻击力和防御力)战嚎。

Allowes the hero to unleash warcries to empower the army.

  • The hero can unleash the warcries Advance! and Hold Positions!
  • The hero can unleash the warcries Open Fire! and Engage!
  • The hero can unleash the warcry Attention!
见机行事 - Opportunism - (新手级)

当英雄使用战嚎时,下个行动的友军增加25点天命,效果持续到战斗结束。但是如果有其它本方部队因为主动性变化的原因提前行动了,则不受此效果影响。

Whenever the hero unleashes a warcry the next friendly creature will get %spell.spell.buff4.buff.stat Luck until the end of the combat round. If another friendly creature becomes active earlier (due to a change of Initiative), it is not affected by this ability.

注意警戒 - Awareness - (新手级)

为『坚守阵地!』战嚎增加以下效果:防御+2,近战兵种攻击+8。

The %spell.spell.name warcry additionally increases Defence by 2 and Attack of melee creatures by 8.

重兵压上 - Overwhelm - (新手级)

为『奋勇前进!』战嚎增加以下效果:友军侧击和完全侧击(背面)的效果增加25%。

The %spell.spell.name warcry additionally increases friendly creatures` flanking and full flanking damage bonus by %spell.spell.buff3.buff.stat3.norm percentage points.

猪突猛进 - Onslaught - (专家级)

为『杀入敌阵!』战嚎增加以下效果:当攻击目标无法反击时,近战单位的攻击力按+15计算。

The %spell.spell.name warcry additionally increases Attack of melee creatures by %spell.spell.buff4.buff.stat2.norm while attacking an enemy creature that will not retaliate.

突施冷箭 - Vicious Shot - (专家级)

为『火力全开!』战嚎增加以下效果:远程单位攻击力+2,远程攻击时增加侧击和完全侧击效果。

The %spell.spell.name warcry additionally increases Attack of ranged creatures by 2 and friendly creatures flank and full flank with their range attacks.

炮火支援 - Artillery Support - (大师级)

为『全军听令!』战嚎增加以下效果:攻击防御额外各+1,友军反击后,远程军备单位将射击攻击者。

The %spell.spell.name warcry additionally increases Attack and Defence by 1 and the attack warfare unit shoots at attacking creatures if the attacked friendly creature retaliates.

沙场猛将 - Warlord - (终极)

战嚎效果持续两回合。

Warcries now last for 2 combat rounds.

军备学 - Warfare - (主技能)

使英雄携带的军备单位更加强大。

  • 新手级:军备单位提升至等级2。
  • 专家级:军备单位提升至等级3。
  • 大师级:军备单位提升至等级4。

Makes warfare units more powerful.

  • The hero`s warfare units are level 2.
  • The hero`s warfare units are level 3.
  • The hero`s warfare units are level 4.
快速部署 - Swift Deployment - (新手级)

所有本方军备单位的主动性+20。

%spell.spell.stat Initiative to the hero`s warfare units.

强化耐久 - Improved Durability - (新手级)

所有本方军备单位的生命值上限增加100%。

%spell.spell.stat Health to the hero`s warfare units.

据城以守 - Town Defence - (新手级)

城主:英雄管理的城镇在守城战时所有箭塔每回合射击同一目标三次。

Governor: The towers of this town always shoot three times at the same target.

攻城拔寨 - Siege Warfare - (专家级)

英雄的攻城类军备单位在攻城时可以手工控制并且一次攻击同一目标两次。

The hero`s siege warfare unit can be controlled manually and shoots twice at the same target.

弹道炮术 - Artillery - (专家级)

你可以手工控制你的支援类和攻击类军备单位的行动。

The hero`s attack and support warfare unit can be controlled manually.

炮击弹幕 - Artillery Barrage - (大师级)

攻击类军备单位一次可以攻击同一目标3次。

The hero`s attack warfare unit shoots three times at the same target.

厉兵秣马 - Perfect Warfare - (终极)

本方所有军备单位都提升至等级5。

The hero`s warfare units are level 5.

防御术 - Defense - (主技能)

增强英雄的防御属性。

  • 新手级:英雄的防御属性增加2点。
  • 专家级:英雄的防御属性增加再增加2点。
  • 大师级:英雄的防御属性增加再增加2点。

Increases the hero`s Defence.

  • Increases the hero`s Defence by 2.
  • Increases the hero`s Defence by additional 2.
  • Increases the hero`s Defence by additional 2.
不动如山 - Defensive Stance - (新手级)

如果本方某支部队在某一回合没有攻击或者使用主动能力,则该支部队防御增加6点直到其下一回合开始。

If a friendly creature did not attack or use an active ability during its normal turn or Morale turn it gets %spell1.spell.buff1.buff.stat1 Defence until the start of its next turn.

保家卫国 - Town Protector - (新手级)

城主:该英雄管理的城镇的本地戍卫兵力上限提升,其中核心级增加60位,精英级增加20位。

Governor: The local guard`s core creature capacities in this town are increased by %buff1.buff.stat1.norm and for elite creatures by %buff1.buff.stat2.norm.

身强体壮 - Vitality - (新手级)

英雄所带兵种的生命值上限增加3点。

%buff1.buff.stat Health for friendly creatures during combat.

先发制人 - Preemptive Strike - (专家级)

防御状态下的兵种在敌方攻击前反击。

A friendly creature that used the defend action will retaliate preemptively until the start of its next turn.

火力规避 - Evasion - (专家级)

英雄所带兵种在面对远程伤害时防御增加6点。

Friendly creatures get %spell1.spell.special.val1 Defence against ranged attacks.

眼观六路 - Alertness - (大师级)

敌方的侧翼攻击的伤害加成比例减少25%。

Enemy creatures` flanking and full flanking damage bonuses are decreased by %buff1.buff.stat.norm percentage points.

无懈可击 - Perfect Defence - (终极)

英雄所带兵种在被攻击时如果防御低于攻击方的攻击,则防御值自动提升至和对方攻击同水平。

Whenever a friendly creature is attacked its Defence is raised to match the attackers Attack.

进攻术 - Offense - (主技能)

增强英雄的力量属性。

  • 新手级:英雄的力量属性增加2点。
  • 专家级:英雄的力量属性增加再增加2点。
  • 大师级:英雄的力量属性增加再增加2点。

Increases the hero`s Might.

  • Increases hero`s Might by 2.
  • Increases hero`s Might by additional 2.
  • Increases hero`s Might by additional 2.
箭无虚发 - Accuracy - (新手级)

英雄所带远程兵种伤害增加1点。

%buff1.buff.stat1 to the base Damage of friendly ranged creatures.

好勇斗狠 - Battle Frenzy - (新手级)

英雄所带近战兵种伤害增加1点。

%buff1.buff.stat1 to the base Damage of friendly melee creatures.

本土作战 - Homeland - (新手级)

城主:在该英雄管理的城镇的控制范围内所有英雄战斗时力量加8。

Governor: All friendly heroes in this town`s area of control get %buff1.buff.stat Might.

巨人杀手 - Giant Slayer - (专家级)

英雄所带兵种在攻击和反击大体型兵种时攻击增加6点。

Friendly creatures get %spell1.spell.special.val1 Attack while attacking or retaliating against large creatures.

百步穿杨 - Archery - (专家级)

所有本方远程兵种攻击+3。

All friendly ranged creatures get %buff1.buff.stat.

包抄大师 - Master Flanker - (大师级)

侧翼攻击的伤害加成增加25%。

Friendly creatures` flanking and full flanking damage bonuses are increased by %buff1.buff.stat.norm percentage points.

攻无不克 - Perfect Offense - (终极)

英雄所带兵种在攻击时如果攻击低于目标防御,则攻击自动提升至和对方防御同水平。

Whenever a friendly creature attacks, its Attack is raised to match the defender`s Defence.

外交术 - Diplomacy - (主技能)

提升野兵加入英雄部队的几率。

  • 新手级:加入几率提升10%。
  • 专家级:加入几率再提升10%。
  • 大师级:加入几率再提升10%。

Increases the chance that neutral armies offer to join the hero.

  • 10% higher chance that neutral armies offer to join the hero.
  • Additional 10% higher chance that neutral armies offer to join the hero.
  • Additional 10% higher chance that neutral armies offer to join the hero.
必要之盟 - Necessary Alliance - (新手级)

跨种族混编部队的-10士气惩罚变为+5士气。

When the hero`s army contains creatures from different factions each creature gets +5 Morale instead of a -10 Morale penalty.

特赦恩典 - Amnesty - (新手级)

投降免费。

Surrender in combat is for free now.

巧若银舌 - Silver-Tongued - (新手级)

从元素聚合点和魔法动物园招募兵力时费用减半。

Halves the Gold cost to recruit neutral creatures from Elemental Conflux and Magic Menagerie.

不烂金舌 - Golden-Tongued - (专家级)

外交野兵费用减少25%。

Neutral armies ask for %stat.norm less Gold when they offer to join the hero.

外交豁免 - Diplomatic Immunity - (专家级)

当英雄不在本方城镇控制范围内时,防御力+5。

When outside of any friendly town`s area of control the hero gets %spell.spell.buff.buff.stat Defence.

自告奋勇 - Volunteers - (大师级)

城主:在该英雄管理的城镇的控制范围内的野外核心兵种建筑产量+25%。

Governor: The weekly growth of core dwellings in this town is increased by %buff1.buff.stat.norm.

君王风范 - Suzerain - (终极)

城主:本方所有城镇都将受到此英雄的城镇管理技能影响,但是同类效果不叠加。

Governor: The hero supports all your towns with all his governor bonuses. Each governor bonus can still be applied only once per town.

探索术 - Explorer - (主技能)

提高英雄的移动力。

  • 新手级:英雄移动力增加1点。
  • 专家级:英雄移动力再增加1点。
  • 大师级:英雄移动力再增加1点。

Increases the hero`s Movement

  • Increases the hero`s Movement by 1.
  • Increases the hero`s Movement by additional 1.
  • Increases the hero`s Movement by additional 1.
船舶领航 - Navigation - (新手级)

当英雄在水面上航行时移动力消耗减少50%。

The hero is 50% faster when sailing with a ship.

根生土长 - Native Terrain - (新手级)

城主:该英雄管理的城镇的区域控制内,本方英雄移动力消耗减少10%。

Governor: Your heroes move 10% faster in this town`s area of control while moving on land.

顺手攫取 - Snatch - (新手级)

英雄在拾取资源、访问野外建筑之类的行动时不消耗移动力。

The hero does not spend Movement to pick up resources, access buildings and other similar actions.

寻路觅径 - Pathfinding - (专家级)

英雄在崎岖地形上额外消耗的移动力减半。

Reduces the penalty for moving on rough terrain by 50%.

敌情侦察 - Scouting - (专家级)

英雄的探查视野增加2格,并且允许英雄查看探查范围内的野兵和敌方英雄的实际兵力和英雄状态。

The hero’s scouting range is increased by %stat.norm.

The hero can see the precise creature numbers of armies and enemy heroes` boosts if they are in scouting range.

漂泊无定 - Rover - (大师级)

英雄从野外建筑临时增加的指数将会双倍获得。

Temporary attribute boosts from sites are doubled for the hero.

轻车熟路 - Familiar Terrain - (终极)

英雄在本方控制区域范围内的陆地移动力消耗减少20%。

The hero is 20% faster in ALL your towns` and forts` areas of control while moving on land.

领导术 - Leadership - (主技能)

增加英雄的领导力(兵种士气)。

  • 新手级:英雄的领导力增加5点。
  • 专家级:英雄的领导力再增加5点。
  • 大师级:英雄的领导力再增加5点。

Increases the hero`s Leadership.

  • Increases the hero`s Leadership by 5.
  • Increases the hero`s Leadership by additional 5.
  • Increases the hero`s Leadership by additional 5.
爱国志士 - Patriot - (新手级)

城主:在英雄管理的城镇的区域控制范围内,所有本方英雄战斗时士气增加20点。

Governor: All friendly heroes in this town`s area of control get %buff1.buff.stat Leadership.

百折不挠 - Resolution - (新手级)

本方兵种的士气不会低于5。

Morale of friendly creatures cannot fall below 5.

排兵布阵 - Tactics - (新手级)

战斗开始布阵时允许在三行内布阵。

The hero can deploy creatures in the first %stat.norm rows.

战前动员 - Rousing Speech - (专家级)

本方部队在战斗开始的前3回合主动性+5,士气+10。

%buff.buff.stat1 Morale and %buff.buff.stat2 Initiative to friendly creatures during the first %buff.buff.durini combat rounds.

多多益善 - Outnumbering - (专家级)

英雄可以在战斗时多分两队兵,在布阵阶段会有多两个兵种格。

The hero can deploy up to %stat.norm creature stacks.

身先士卒 - Leading by Example - (大师级)

当你的英雄直接攻击某支敌方部队时,本回合内本方兵种攻击这支部队将会获得加10点的攻击加成。

After the hero attacks an enemy creature, all friendly creatures get %buff.buff.special.val1 Attack while attacking the same creature during this combat round.

天降援军 - Reinforcements - (终极)

战斗开始本方每支部队的数量上限都会提高5%,战后不会保留。

The number of friendly creatures is increased by %buff.buff.special1 at the start of combat. Creatures added this way will not remain in the army after combat.

天命学 - Destiny - (主技能)

增加英雄的天命(兵种幸运)。

  • 新手级:英雄的天命增加5点。
  • 专家级:英雄的天命再增加5点。
  • 大师级:英雄的天命再增加5点。

Increases the hero`s Destiny.

  • Increases the hero`s Destiny by 5.
  • Increases the hero`s Destiny by additional 5.
  • Increases the hero`s Destiny by additional 5.
寻宝大师 - Treasure Finder - (新手级)

英雄拾取宝箱时获得的金币增加50%。

Treasure Chests picked up by the hero contain %stat.norm more %icon_Gold Gold.

赐福之地 - Blessed Ground - (新手级)

城主:所有本方英雄在该英雄管理的城镇的区域控制范围内战斗时天命加20点。

Governor: All friendly heroes in this town`s area of control get %buff1.buff.stat Destiny.

旅者之幸 - Traveller's Luck - (新手级)

英雄在每周开始时获得一个随机的临时冒险增益状态。

The hero gets a random temporary boost every week.

完美一击 - Perfect Strike - (专家级)

当本方兵种爆发幸运时,该次攻击不会受到反击。

Critical hits of friendly creatures cannot be retaliated.

混乱魔法 - Chaos Magic - (专家级)

当英雄使用伤害魔法时,会依据英雄的天命值来一次判定,幸运爆发则该次伤害增加50%,如果英雄学习了致命一击能力则为75%。

The hero has a luck roll based on Destiny when casting a damage spell. A successful roll increases the spell`s damage by %spell.spell.buff1.buff.special (%spell.spell.buff2.buff.special with Deadly Strike).

致命一击 - Deadly Strike - (大师级)

当本方兵种爆发幸运时,增加的伤害从50%提升至100%。

Critical hits of friendly creatures now deal %spell2.spell.buff1.buff.special damage instead of 150%.

无常魔法 - Fickle Magic - (终极)

当敌方对友军使用魔法时,有50%几率该魔法失效。

Enemy heroes` spells and magic effects from enemy creatures have a %spell1.spell.buff.chance% chance to fail.

典范学 - Paragon - (主技能)

提高英雄的理解能力,从而提升所获得的经验值。

  • 新手级:英雄额外获得5%的经验。
  • 专家级:英雄额外再获得5%的经验。
  • 大师级:英雄额外再获得5%的经验。

The hero has a great comprehension and gains more experience.

  • The hero gains 5% more experience.
  • The hero gains additional 5% more experience.
  • The hero gains additional 5% more experience.
英武斗士 - Fighter - (新手级)

英雄的力量和防御增加2点。

%stat1 Might %stat2 Defence.

启蒙导师 - Enlightened Leader - (新手级)

城主:英雄管理的城镇的区域控制范围内本方英雄获得的经验增加20%。

Governor: All friendly heroes in this town`s area of control gain %buff1.buff.stat.norm more experience.

龙血之道 - Dragon Blood - (新手级)

英雄的魔力和精神增加2点。

%stat1 Magic %stat2 Spirit.

魔能亲和 - Magic Affinity - (专家级)

英雄的魔法值上限提升30%。

%stat maximum Mana.

神秘直觉 - Arcane Intuition - (专家级)

英雄神秘知识+5。当敌方英雄在战斗时使用魔法,如果英雄的拥有对应的技能支持学习该魔法,那么将有75%几率偷学到该魔法。

%stat Arcane Knowledge.

The hero has a %special.chance% chance to learn spells cast by enemy heroes during combat. The Arcane Knowledge requirement of the spells must still be fulfilled.

良师益友 - Mentor - (大师级)

当本方有英雄接触时,高等级的英雄将会把低等级英雄的经验值增加到高等级英雄当前经验的15%。教会英雄拥有,并且对方能够学习的魔法。(大约为5级英雄可以导出2级英雄,8级导出3级,11级导出4级,13级多些导出5级,15级多些导出6级,17级导出7级,18级半导出8级,20级导出9级,21级导出10级,22级导出11级,23级导出12级,24级导出13级,25级导出14级,30级导出22级)

Raises the experience points of other friendly heroes to %special1% of the hero`s experience points and teaches them all spells the hero knows, if they have the required skills when they meet.

魔法大师 - Master of Magic - (终极)

只要英雄至少学习了某魔法系的新手级技能,他施放该系魔法时效果都按大师级计算。

Spells for which the hero has at least the respective Novice rank are cast with Master rank.

经济学 - Economy - (主技能)

增加你的金币收入。

  • 新手级:每天增加150金币。
  • 专家级:每天再增加150金币。
  • 大师级:每天再增加150金币。

The hero increases your Gold income.

  • 150 Gold per day.
  • Additional 150 Gold per day.
  • Additional 150 Gold per day.
通贸商户 - Merchant - (新手级)

市场的交易比率提高,相当于多建了一个市场。

The hero enhances the rates for trading resources as having one additional marketplace.

产业能手 - Foreman - (新手级)

城主:英雄管理的城镇的控制区域范围内的木矿和石矿日产量加1。

Governor: The production of Sawmills and Ore Pits in this town`s area of control is increased by %spell1.spell.buff1.buff.stat1.norm.

建筑行家 - Architect - (新手级)

城主:英雄管理的城镇的建造时资源消耗减少10%。

Governor: The Gold costs of buildings in this town are decreased by %buff1.buff.stat.

炼金术师 - Alchemist - (专家级)

英雄每天随机获得1单位某种稀有资源。

%special Dragon Blood Crystal, Dragon Steel, Shadowsteel or Starsilver per day.

市政专员 - Town Planner - (专家级)

城主:英雄管理的城镇可以每回合建设两次。

Governor: You can build two buildings a day in this town.

征兵主管 - Recruiter - (大师级)

城主:英雄管理的城镇的招募兵种的时金币需求减少15%。

Governor: Recruiting creatures in this town costs %special1% less Gold.

理财大师 - Estates - (终极)

所有本方城镇的日收入增加15%。

All your towns provide %buff1.buff.stat.norm more %icon_gold Gold per day.

戮力同心 - Righteousness - (主技能)

圣堂种族技能。当任意一支友军爆发士气时会激励其它友军,使其士气提升,效果可以叠加,持续至兵种自身爆发士气。

  • 新手级:士气提升2点。
  • 专家级:士气再提升2点。
  • 大师级:士气再提升2点。

Haven faction skill. Friendly creatures having good morale encourage other friendly creatures and increase their morale.

  • Whenever a friendly creature has good morale, all other friendly creatures get +2 Morale until they have good morale. This effect can stack up.
  • The Righteousness Morale bonus is increased by additional +2 Morale.
  • The Righteousness Morale bonus is increased by additional +2 Morale.
众志成城 - United We Stand - (新手级)

本方部队临近每一队友军互相增加1点的防御力。

Neighbouring friendly creatures get %spell1.spell.buff1.buff.stat Defence.

再接再厉 - Coordinated Effort - (新手级)

当全灭一队敌军时,下一队行动的本方部队必然爆发士气。期间有主动性变动导致其它本方兵种提前行动的不受此效果影响。

If an enemy creature stack dies, the next friendly creature will have good morale. Another friendly creature which may become active earlier (because Initiative changed) is not affected by this ability.

慈心修女 - Sisters of Mercy - (新手级)

修女每回合治疗两次,第二次可以治疗不同目标。

The Healing Sister heals two times each turn. The target for the second heal is newly selected.

大义凛然 - Rightful Justice - (专家级)

所有友军在反击时攻击力+6。

Friendly creatures retaliate with %buff1.buff.special.val1 Attack.

祝福祷词 - Blessed Words - (专家级)

本方部队受到增益效果影响时士气增加10点直到爆发士气,效果可以叠加。

Whenever a friendly creature is the target of a positive spell it gets %buff1.buff.buff.buff.stat Morale until it has good morale. This effect can stack up.

同袍兄弟 - Brothers in Arms - (大师级)

当一支本方部队士气时,所有临近的部队士气增加10点直到其爆发士气,效果可以叠加。

Whenever a friendly creature has good morale, all other friendly creatures next to it get %spell1.spell.buff.buff.stat Morale until they have good morale. This effect can stack up.

势如破竹 - Victorious Streak - (终极)

当一支本方部队士气时,当次行不再伤害和移动力减半,而是减少25%。(注:和H6一样士气之后的行动原本是要移动范围和伤害减半的)

Friendly creatures get a full second turn instead of a half second turn when they have good morale.

元变魔法 - Metamagic - (主技能)

学院种族技能。元变魔法在战斗中充能,可以使英雄施放出更强力的魔法。英雄在每回合开始时获得1点元变魔法点(X),英雄的魔力增加X点。

  • 新手级:上限3点,当元变魔法点积攒到3点时,所有魔法的效果至少按新手级计算。
  • 专家级:上限提升至5点,当元变魔法点积攒到5点时,所有魔法的效果至少按专家级计算。
  • 大师级:上限提升至10点,当元变魔法积点攒到10点时,所有魔法的效果至少按大师级计算。

Academy faction skill. Metamagic charges in the cause of combat and allows the hero to cast spells more powerful.

  • The hero gains 1 Metamagic at start of each combat round, up to 3 The hero`s Magic is increased by Metamagic. Once Metamagic reached 3 the hero casts all spells at least on Novice rank.
  • Metamagic can raise up to 5 Once Metamagic reached 5 the hero casts all spells at least on Expert rank.
  • Metamagic can raise up to 10 Once Metamagic reached 10 the hero casts all spells on Master rank.
秘法触媒 - Arcane Catalyst - (新手级)

英雄每次使用魔法增加元变魔法1点。

Each spell the hero casts increases Metamagic by %stat.norm.

秘法引导 - Arcane Channeling - (新手级)

小金字塔每回合第一次攻击增加元变魔法1点。

The Small Pyramid`s first attack per combat round increases Metamagic by %buff.buff.buff.buff.stat.norm.

秘法护盾 - Arcane Shield - (新手级)

每回合所有本方部队都可以获得秘法护盾,可以抵消受到的伤害,抵消量为2倍的元变魔法点。

At start of each combat round ALL friendly creatures get Arcane Shield absorbing damage of the amount of %buff1.buff.special.val1 times Metamagic.

秘法光辉 - Arcane Brilliance - (专家级)

英雄从元变魔法获得的魔力奖励翻倍。

The Metamagic bonus to the hero`s Magic is doubled.

秘法许可 - Arcane Empowerment - (专家级)

在有一支本方部队被第一次近身攻击前,敌方部队受到元变魔法点×该队本方生物数量点的源力属性伤害。

Before a friendly creature is hit in melee for the first time, the enemy creature gets %buff1.buff.d1.min Prime damage times Metamagic for every single creature in the friendly stack.

秘法协调 - Arcane Attunement - (大师级)

元变魔法增加本方兵种的防御力和主动性。

Defence and Initiative of friendly creatures is increased by Metamagic.

魔法增幅 - Magic Amplification - (终极)

每点元变魔法点增加1%的魔法伤害。

Magic damage dealt to enemy creatures is increased by 1 percentage point times Metamagic.

役亡术 - Necromancy - (主技能)

墓园种族技能。战斗胜利后把战场上死亡的生灵驱役为死灵加入英雄的部队。

  • 新手级:驱役的比例为5%,单次上限20个,驱役类型为骸骨士卒。
  • 专家级:驱役比例提升5%,单次上限50个,驱役类型变为骸骨甲兵。
  • 大师级:驱役比例再提升5%,单次上限100个。

Necropolis faction skill.Raises the corpse of fallen living creatures to reinforce the hero`s undead army after a victorious combat.

  • Raises up to %special2.val1 Skeletons from fallen living creatures to join the hero`s army after victorious combats. Therefore %special2 of the Health of fallen living creatures is converted into Health of Skeletons.
  • Raises now up to %special3.val1 Skeleton Hoplites instead of Skeletons.Additional %special2 of the Health of fallen living creatures is converted into the Health of Skeleton Hoplites.
  • Raises now up to %special4.val1 Skeleton Hoplites.Additional %special2 of the Health of fallen living creatures is converted into the Health of Skeleton Hoplites.
吮尸化魔 - Mana Drain - (新手级)

当战场上有一队生灵全灭时,英雄获得10点魔法值。

The hero regains %buff1.buff.stat.norm Mana after a living creature stack was killed.

腐尸毒骨 - Putrid Bones - (新手级)

当骸骨士卒和骸骨甲兵被近战攻击时,会对攻击者造成每骷髅数量1点的土属性反伤。

Skeletons and Skeleton Hoplites deal %spell1.spell.d.min Earth damage per creature in the stack to creatures attacking them in melee.

永无宁日 - No Rest for the Wicked - (新手级)

役亡术现在可以驱役阵亡的亡灵兵种。

Necromancy raises also from fallen undead creatures.

惊惧骇容 - The Face of Fear - (专家级)

战斗开始使所有敌军获得一个士气-15点的负面状态。

All enemy creatures get %buff1.buff.stat Morale during combat.

黑暗新星 - Dark Nova - (专家级)

娜姆塔茹(亡灵的治疗和远程战备单位)的黑暗箭矢现在可以攻击3×3范围内的所有敌军。

Dark Bolt of the Namtaru additionally hits all enemy units around the target.

厉鬼横行 - Ghost Ride - (大师级)

役亡术可以驱役额外8%的HP为哀魂,单次上限40个。

Necromancy additionally raises up to %special.val1 Banshees from %special of the Health of fallen living creatures after victorious combats.

永恒奴役 - Eternal Servitude - (终极)

每次骸骨士卒或者骸骨甲兵在攻击结束后复活40%的阵亡数量,多次连续攻击也只触发一次,但是如果攻击后全数阵亡则不会触发。

Revives 40% of already destroyed Skeletons and Skeleton Hoplites of a stack after it attacked without getting completely destroyed during the attack.

血怒 - Bloodrage - (主技能)

英雄的部队在战斗开始时进入完全暴怒状态,使其更强更快,但是怒意会持续下降。所有本方军队在战斗开始时带有血怒状态和初始血怒值(X),该状态增加X点攻击力。每当有支本方部队防御或者等待,以及回合结束时血怒值减2。如果血怒值小于1则该状态移除,对亡灵和构装体无效。

  • 新手级:初始血怒值为5。
  • 专家级:初始值提升3点。
  • 大师级:初始值提升3点。

Stronghold faction skill. The army starts combats totally enraged. This allows to hit fast and hard but the anger recedes over time.

  • The hero starts with 5 Bloodrage. Bloodrage is added to friendly creatures` Attack, but it decreases during combat: -2 every time a creature uses the wait or defend action. -2 at end of each combat round. Bloodrage is over once it reaches 0. (Not affected: Undead and Constructs).
  • The hero starts with additional 3 Bloodrage.
  • The hero starts with additional 3 Bloodrage.
狂怒冲锋 - Rush - (新手级)

当兵种身上的血怒状态还存在时,战场移动力增加1点。

Friendly creatures in Bloodrage get %buff.buff.stat Movement.

军阀之怒 - Warlord's Fury - (新手级)

英雄也获得血怒状态,其直接攻击造成的伤害上下限增加12×血怒值点。

12 times the current Bloodrage to the base Damage of the hero.

怒气冲天 - Bursting Rage - (新手级)

当血怒状态被移除时,所有本方部队对其临近的所有敌方部队造成100×血怒持续时间的物理伤害。

All friendly creatures deal damage to enemy units around when Bloodrage ends. The damage is 75 times the number of combat rounds Bloodrage lasted.

怒不可遏 - Fiery Rage - (专家级)

所有本方部队主动性增加血怒值点。

Friendly creatures in Bloodrage get %buff1.buff.stat1 Initiative.

压魔之力 - Might Over Magic - (专家级)

当兵种身上的血怒状态还存在时,敌方的直接伤害魔法造成的伤害减半。

Friendly creatures in Bloodrage suffer only half of direct damage from spells.

嗜血狂欢 - Bloodlust - (大师级)

所有本方兵种的士气增加2×血怒值点。

Two times the current Bloodrage is added to the Morale of all friendly creatures.

天父之怒 - Father Sky's Fury - (终极)

战斗开始时初始血怒值增加1点,只要血怒状态还没被移除,每当战场上有任意一支部队全数阵亡时血怒值增加1点。

The hero starts with %stat more Bloodrage.

Bloodrage is increased by %stat every time any creature stack is killed.

自然复仇 - Nature's Revenge - (主技能)

森林种族技能。攻击敌军时标记其弱点,使本方部队再次攻击时更有效率。本方兵种每次攻击敌方军队或者对敌方使用主动能力时,目标敌军将会被标记一次。本方兵种攻击带有标记的敌军时,每层标记会使攻击加4点。标记会在每回合结束时清空。

  • 新手级:每支敌军身上的标记最多可以叠加1层。
  • 专家级:每支敌军身上的标记最多可以叠加2层。
  • 大师级:每支敌军身上的标记最多可以叠加3层。

Sylvan faction skill. Attacking enemy creatures marks their weak spots. This allows friendly creatures to attack more effectively the more marks an enemy has.

  • Enemy creatures get up to 1 mark after being the target of a friendly unit`s attack or ability. Creatures attacking a marked creature benefit from 4 Attack for every mark on the target. The mark lasts until the end of the combat round.
  • Enemy creatures can get up to 2 marks.
  • Enemy creatures can get up to 3 marks.
缉凶印记 - Mark of the Avenger - (新手级)

英雄的直接攻击会对目标标记一次。

The hero`s attack additionally marks the target creature.

山林险阻 - Impede - (新手级)

敌方部队身上的标记每叠加1层战场移动力减少1点。

Every mark on an enemy creature also decreases its Movement by %buff.buff.buff5.buff.stat.norm.

飞速装填 - Fast Reload - (新手级)

精灵弩车攻击有标记的单位可以再进行一次攻击,限每轮一次。第二攻击可以选择另一支被标记的敌军或者敌方战备单位。

The Sylvan Ballista gets a second attack after attacking a marked creature.

活力焕发 - Enliven - (专家级)

母树的辅助能力附带战场移动力+2和主动性+10的效果。

The Mother Treant`s Renewal ability additionally grants %buff.buff.stat1 Movement and %buff.buff.stat2 Initiative to target creature.

自然之怒 - Nature's Wrath - (专家级)

当英雄使用魔法时,战场上每一个标记都会使英雄的有效魔力+1点,效果持续到战斗结束。

The hero gets %buff.buff.stat Magic for each mark on enemy creatures until the end of the combat round.

切身刺痛 - Sting - (大师级)

每回合结束时,每个标记对被标记的兵种造成50点土属性伤害。

At the end of each combat round every enemy creature gets %buff.buff.d.max Earth damage for each mark on it.

自然之幸 - Nature's Luck - (终极)

攻击带有3层标记的敌军时必然爆击。

Friendly creatures attacking an enemy creature with 3 marks always make critical hits.

马拉萨帷幕 - Shroud of Malassa - (主技能)

地牢种族技能。本方军队获得帷幕效果,用于好好准备第一次攻击以及削弱敌军。友军生物在每场战斗开始时获得“帷幕”效果,该效果持续到该生物进行主动攻击时为止(反击不算)。

  • 新手级:帷幕效果为生物可以穿过其他生物,无论敌我,但是不能穿越障碍物。
  • 专家级:帷幕效果额外增加1点移动力。
  • 大师级:帷幕效果下的生物在主动攻击时额外获得10点幸运和4点攻击(反击时不算)。

Dungeon faction skill. Friendly creatures are Shrouded to prepare their first attack very well and weaken enemy creatures.

  • All friendly creatures are Shrouded at start of combat. Shrouded allows a creature to walk through ANY other creature.
  • Shrouded ends after the creature attacked.Shrouded creatures have +1 Movement.
  • Shrouded creatures get +4 Attack and +10 Luck when attacking.
神昏意乱 - Confusion - (新手级)

英雄的主动攻击使目标生物无法反击,该状态会在当前行动的友军行动结束后消失。

The hero`s attack additionally suppresses target enemy creature`s retaliation until the end of the currently active creature`s turn.

烟雾迷弹 - Smoke Bomb - (新手级)

当友军生物的帷幕状态消去时,所有临近敌军生物获得减少25点主动性的状态,直到下一个战斗回合结束。

When a friendly creature loses Shrouded all neighbouring enemy creatures get %buff.buff.stat Initiative until end of the next combat round.

瘟神踱步 - Mephitic Scent - (新手级)

当具有帷幕状态的友军生物穿越敌军生物时,该敌军生物受到等同于其生物数量的黑暗属性伤害。

Friendly creatures with Shrouded deal %buff.buff.d.min Dark damage for every single creature in the stack when passing through an enemy creature.

一针见血 - Weak Spot - (专家级)

敌军生物在受到友军生物近战攻击后,会获得减3防御、减3攻击的状态,直到该回合结束。

Enemy creature stacks get %spell1.spell.buff.buff.stat2 Attack and %spell1.spell.buff.buff.stat1 Defence after being attacked in melee. Lasts until end of combat round.

逼入死角 - Dead Angle - (专家级)

友军生物进行背后包夹攻击时,目标生物反击时的攻击降为0。

Enemy creatures retaliate with %spell1.spell.buff1.buff.stat Attack if they got full-flanked by a friendly creature.

消声匿迹 - Hide - (大师级)

所有在自身回合内未受到伤害的友军生物在回合结束时刷新帷幕状态。

Friendly creatures get Shrouded at the end of combat round if they didn`t get damage in this combat round.

得心应手 - Coordination - (终极)

如果一个友军生物的近战攻击未受到反击,那么它将立刻获得对同一目标的额外攻击机会。所有正常攻击会附带的效果,在这次额外攻击时都同样适用(例如生物能力:顺劈斩)。这一能力只在每轮第一次攻击时触发(士气高涨、顺劈斩与闪电反射等提供的额外攻击不会触发该效果)。

If the first melee attack of a friendly creature is not retaliated, it gets a second free hit on the same target instantly (once per combat round).

符文魔法 - Rune Magic - (主技能)

堡垒种族技能。允许最多部署3个符文魔法,符文魔法可以提供被动光环效果和主动能力。光环范围为3×3。

  • 新手级:获得幸运符文:符文的主动性为15,被动光环效果为友军加15点幸运,敌军减少15点幸运。主动能力是为光环范围内友军提供护盾,吸收6+4×英雄等级点伤害。
  • 专家级:获得毁灭符文:符文的主动性为20,被动光环效果为友军加4点攻击。主动能力是对光环范围内敌军造成18+12×英雄等级点源力伤害。
  • 大师级:获得韧性符文:符文的主动性为25,被动光环效果为友军加6点防御。主动能力将光环范围内的所有军队推离1格。

Fortress faction skill. Enables the deployment of up to three runes that provide passive aura effects and active abilities.

  • The hero gets the Rune of Fortune.
  • The hero gets the Rune of Destruction.
  • The hero gets the Rune of Resilience.
狂暴符文 - Rune of Berserking - (新手级)

每个本方符文对(敌方)兵种造成效果,英雄直接攻击的基础伤害增加25。

The hero`s base damage is increased by %special for every friendly rune aura affecting target creature.

治疗符文 - Rune of Healing - (新手级)

辅助(治疗)军备单位符文石在治疗时同样影响所有在任意本方符文效果影响范围内的友军,效果可以叠加。

The support warfare unit Runestone also heals all friendly creatures inside the aura of any own rune. These heal effects can stack up.

主动符文 - Rune of Initiative - (新手级)

所有本方符文的主动性+10。

%buff.buff.stat Iniative for all friendly Runes.

割裂符文 - Rune of Sundering - (专家级)

毁灭符文的造成的伤害增加50%。幸运符文的护盾可以多吸收15点伤害。

The active abilities of the Rune of Destruction deals 50% more damage. The shield from the Rune of Fortune absorbs 15 more damage.

聚能符文 - Rune of Channeling - (专家级)

回合结束时,每个本方兵种如果至少在一个符文的光环范围内,英雄获得1点魔法值。

At the end of every combat round the hero regains 1 Mana for every creature standing in the aura of at least one of your runes.

焕发符文 - Rune of Radiance - (大师级)

所有符文获得第二个主动能力,可以三倍增加其光环效果,效果持续到下一回合结束。每一场战斗只能被激发一次。

All runes from the rune magic skill get a second active ability that triples the effect of its aura ability until the end of the next combat round. It can only be activated once per combat.

散射符文 - Rune of Scattering - (终极)

每当有个敌军在本方符文的光环内被近身攻击时,会有额外的50%的伤害会平均分配到所有其它在本文符文光环内的敌军身上。

Whenever an enemy creature in an aura of a friendly rune is attacked in melee, additional %buff.buff.special3 of the dealt damage is dealt again equally distributed to all other enemy creatures in an aura of any friendly rune.