奇迹时代4
弗朗特之门
Fanstratics
850487311

三七二加一

EvilP 更新于 2014-12-18 02:10

来源:http://mmh7.ubi.com/en/blog/post/view/from-heroes-iii-to-heroes-vii

伤害算法 - Combat calculations

Combat calculations system is very similar to H3’s. The difference between two opposed unit stacks is based on their respective attack and defense value. This difference generates a multiplier to the damage dealt from the attacker, which is subtracted to the stack’s health of the defender.

伤害算法和H3相比非常相似,根据双方的攻防差值来修正伤害,然后扣除防御方相应数量的生命值。

In Heroes VII, hero’s stats simply are added to creatures ones, allowing players to easily grasp the interest of a spell or an ability (for instance, if an ability gives a +5 attack bonus, the target receive a +5 bonus to its stats and that’s it).

H7中英雄的攻防依然是简单的直接叠加到兵种的攻防数值上,魔法和技能加的攻防也是很直观的数值,说加五攻就是加五攻……

英雄数值属性 - Hero stats

Now that we introduced the calculation topic, it is the perfect timing to go deeper on the hero’s stats!

In Heroes VII, we decided to go back to the roots of this area and reduce stats to 7. The functions of these are similar to those in Heroes III, with the addition of the hero damage (since the hero can attack a stack directly).

这次英雄有七围,功能和H3基本一样,除了因为英雄能直接攻击多出来的英雄伤害属性。

  • Might (adds to creature attack)
  • 力量:增加兵种的攻击力;
  • Defense (adds to creature defense)
  • 防御:增加兵种的防御力;
  • Magic (increases the power of spells)
  • 魔力:增强魔法的效果;
  • Spirit (increases the mana pool)
  • 精神:增加魔法值上限;
  • Leadership (adds to creature morale)
  • 领导:增加兵种的士气;
  • Destiny (adds to creature luck)
  • 天命:增加兵种的运气;
  • Damage
  • 伤害:英雄直接攻击造成的伤害;

幸运和士气 - Luck and morale

Luck and morale are prominent in heroes VII. You can play with those as actual game changers. Factions like Haven can bet their victory on their high morale, granting additional actions, and therefore additional damage. Undeads can play their debuffing abilities to send their enemies into negative morale, sometimes forcing them to miss a complete turn!

幸运和士气在H7中效果很突出,像圣堂的高士气可以让部队获得额外的行动次数,造成更多的伤害以获得胜利,而亡灵则可让敌军陷入低落的士气中,使敌军无法行动。

Luck can be boosted to deal critical attacks but also lowered to cause fumbles (critical failure) and low damage!

幸运么一样人品好爆击造成更高伤害,人品不好则造成的伤害降低……

军备单位 - Warfare units

In memory of the ballista and healing tent, Heroes VII brings back the same game function in more faction-specific style, and therefore changes names. As introduced previously with Heroes VI, they can be machines or creatures and are unique per army. Heroes can specialize in their use and buy buildings to empower them.

战争机器,也就军备单位是这回变的更有种族特色了,像H6一样可以是机器也可以是独特的生物(所以不叫战争机器了……),英雄可以在城镇里建设相应建筑后购买使用。

  • The attack unit is the heir of the ballista : it’s a ranged damage dealing machine or creature.
  • 弩车类是远程攻击型单位;
  • The support unit is the heir of the healing tent : it buffs or heals creatures in the army.
  • 治疗帐篷类是辅助型单位,可以buff或者治疗部队;
  • The siege unit is the their of the catapult : it attacks a town’s wall to create an opening.
  • 投石车类是攻城单位,在攻城战中摧毁城防和大门;

魔法 - Magic

The magic guild and spell acquisition in Heroes VII is deeply inspired from Heroes III, and will be the topic an upcoming article. Stay tuned!

魔法行会和魔法的学习方式终于改回像H3那样的了,然后详细的内容以后有专题。

兵种能力 - Creature abilities

In Heroes VII, creatures tend to have less abilities, and use more passive abilities similar to those found in Heroes III (e.g.: Medusa attacks have XX% chance to turn enemies to stone). Some trigger on critical attacks, some work all the time, overall, the player has less to read and click, and more to think.

H7的兵种的技能数量大大减少,像H3一样更多的是被动能力(比如H3美杜莎那样攻击有几率造成目标石化)。有些技能要爆击才能触发,有些则不用,这样大家就不用点来点去的去看,当个思考者就好了。

种族混编 - Multi-faction play

In Heroes VII, having no town conversion pushes the player to play more than just one faction at a time either by mixing armies or by leading more heroes to the front, just like in Heroes III. An interesting challenge.

蛋疼的城镇转化系统没了,大家又能又需要各族兵混起来用了。

资源 - Resources

As already explained in this article, Heroes VII goes back to 7 resources just like in Heroes III, only with different names.

这个之前发过细节了,总之回了七资源,就是名字不一样而已。

地图编辑器 - Map editor

With Heroes VII, we want to provide the player with the same freedom to create maps, campaigns, and a powerful and versatile editor is being developed to that end. Our ambition is to give the opportunity to map makers from all horizons and level of expertise to unleash their creativity like they were able to do with Heroes III map editor. This one is of course our main reference (along with H4 one) for this tool development and we wish to go even further! We are looking forward sharing with you more information on this topic!

总之就是这回我们终于明白地图编辑器要花力气的往傻瓜的做……

wudevils 回复于 2015-02-11 09:34:
同意取消城镇转换,都转成一样的会很无聊
poiuy11 回复于 2015-01-28 17:36:
hao
塞勒斯 回复于 2014-12-23 17:58:
一个普通人 发表于 2014-12-23 13:08

 总觉得城镇转换以后还会见面的(我喜欢这系统),希望以后能发展成任意转换,就是想要哪个种族就变 ...
 想的太美……玩墓园不爽中途全部改成学院的节奏吗~
一个普通人 回复于 2014-12-23 13:08:
总觉得城镇转换以后还会见面的(我喜欢这系统
MKII 回复于 2014-12-23 11:03:
弗拉基喵尔 发表于 2014-12-21 16:23

 说实话我觉得4的英雄是最菜的,跟56相比简直弱到家……觉得强是因为可以不停SL神技,然后大部分人只玩战役 ...
 打得到当然就这样了……
弗拉基喵尔 回复于 2014-12-21 16:23:
yylinch 发表于 2014-12-21 15:23
 
老实说,城镇转化系统很不错的,其实没必要取消,只要加上限制之类的就行了,不过居然连伤寒都加上去了( ̄▽ ...
 说实话我觉得4的英雄是最菜的,跟56相比简直弱到家……觉得强是因为可以不停SL神技,然后大部分人只玩战役可以练出几个高等级英雄……
yylinch 回复于 2014-12-21 15:23:
老实说,城镇转化系统很不错的,其实没必要取消,只要加上限制之类的就行了,不过居然连伤寒都加上去了( ̄▽ ̄") 再这么加下去干脆再来个英雄可以不带兵,然后就能像四代一样的英雄无敌了
邪翼 回复于 2014-12-20 21:02:
xiaoliujie112 发表于 2014-12-20 13:49

 城镇转化系统非常好啊,居然取消了,很无语。
 这功能方便是方便,但是的确少了很多乐趣。。。
eareast 回复于 2014-12-20 20:04:
回归3+5最好
xiaoliujie112 回复于 2014-12-20 13:49:
城镇转化系统非常好啊,居然取消了,很无语。
塞勒斯 回复于 2014-12-18 20:47:
wudevils 发表于 2014-12-18 13:19

 6要是有学院投石车就是泰坦喽
 估计还是金字塔……H7学院基本就是H6学院的设定
wudevils 回复于 2014-12-18 13:19:
6要是有学院投石车就是泰坦喽
邪翼 回复于 2014-12-18 13:15:
wyd247 发表于 2014-12-18 13:06

 这些是那个蓝猫淘气三千问挑选的问题回答吧
 完全不像啊。
邪翼 回复于 2014-12-18 13:14:
wintan 发表于 2014-12-18 12:09

 我隐隐约约看到一只龙一样的东东诶,我猜那是霓虹族的投石车?

 
 
wyd247 回复于 2014-12-18 13:06:
邪翼 发表于 2014-12-18 11:54

 这个貌似不是Q/A环节。。。
 这些是那个蓝猫淘气三千问挑选的问题回答吧
wyd247 回复于 2014-12-18 13:05:
wintan 发表于 2014-12-18 12:09

 我隐隐约约看到一只龙一样的东东诶,我猜那是霓虹族的投石车?
 是投石车
wintan 回复于 2014-12-18 12:09:
wyd247 发表于 2014-12-18 11:01

 H6只有投石车
 圣堂瀛洲都是投石车样式,瀛洲的是投大号水弹
 墓园大蜘蛛,吐酸液
 
 我隐隐约约看到一只龙一样的东东诶,我猜那是霓虹族的投石车?
邪翼 回复于 2014-12-18 11:54:
wyd247 发表于 2014-12-18 08:54

 感觉这次官方挑回答的问题比较少不过瘾啊
 美杜莎这次又信西莱纳了么,回归石化能力...
 之前说是迷惑特技, ...
 这个貌似不是Q/A环节。。。
wyd247 回复于 2014-12-18 11:02:
Edwin_Yang 发表于 2014-12-18 09:47

 原文可能有些歧义。。。
 应该是用H3的美杜莎做个例子罢了。。。
 原来是这样..
wyd247 回复于 2014-12-18 11:01:
wintan 发表于 2014-12-18 10:12

 H6一样可以是机器也可以是独特的生物(所以不叫战争机器了……)
 话说没玩过H6,所以不知道H6的战术单位啥 ...
 H6只有投石车
 圣堂瀛洲都是投石车样式,瀛洲的是投大号水弹
 墓园大蜘蛛,吐酸液
 地狱的像个大虫,吐岩浆球
 据点是独眼
 地牢是一头酸性双足飞龙
wintan 回复于 2014-12-18 10:12:
H6一样可以是机器也可以是独特的生物(所以不叫战争机器了……)
 话说没玩过H6,所以不知道H6的战术单位啥样子的,但是一看到有独特生物就觉得很好奇啊,有谁可以介绍一下么?最好配个图什么的啊,因为我百度了好久都没有相关的图呢……
Edwin_Yang 回复于 2014-12-18 09:47:
wyd247 发表于 2014-12-18 08:54

 感觉这次官方挑回答的问题比较少不过瘾啊
 美杜莎这次又信西莱纳了么,回归石化能力...
 之前说是迷惑特技, ...
 原文可能有些歧义。。。
 应该是用H3的美杜莎做个例子罢了。。。
Edwin_Yang 回复于 2014-12-18 09:42:
Luck can be boosted to deal critical attacks but also lowered to cause fumbles (critical failure) and low damage!
 幸运么一样人品好爆击造成更高伤害,人品不好就呵呵呗……

 人品不好时怎么个呵呵法还是说清楚嘛, 毕竟H3没有厄运这个效果。
 
Heroes can specialize in their use and buy buildings to empower them.
 英雄可以在城镇里建设相应建筑后购买使用。

 这应该是说有的建筑能够强化战争机械?
 
像H3一样更多的是[color=Red]变动[/color]能力

 ...
 
 
 看起来7代似乎可以指望下啊。
wudevils 回复于 2014-12-18 09:18:
确实是向经典回归啊这代
wyd247 回复于 2014-12-18 08:54:
感觉这次官方挑回答的问题比较少不过瘾啊
 美杜莎这次又信西莱纳了么,回归石化能力...
 之前说是迷惑特技,这算是官方自打了吧,不过石化特技还是好评
 又回归人品机率了...
 机械单位变为战术单位好评,不是以前单纯的弩车帐篷
wyd247 回复于 2014-12-18 08:49:
tumblepop 发表于 2014-12-18 04:13

 英雄是不是还有魔法和力量之分,还有没有物攻和魔攻的差别了
 还有力魔英雄之分
 不过没了力攻魔攻力防魔防之分
tumblepop 回复于 2014-12-18 04:13:
英雄是不是还有魔法和力量之分,还有没有物攻和魔攻的差别了
安戴德耐特 回复于 2014-12-18 03:44:
混兵有没有实际意义呢...H2H3H4混兵都是不错的,H5开始混了就不如不混了。
nitedemon 回复于 2014-12-18 02:36:
直接说从6全面回归3得了... 我就关心到最后种族能不能像3那样最后有9个
heavenk 回复于 2014-12-18 02:36:
沙发


在游戏人的家相关页面回复