奇迹时代4
弗朗特之门
Fanstratics
850487311

英雄无敌7技能系统介绍

EvilP 更新于 2015-04-10 01:00

来源:http://mmh7.ubi.com/en/blog/post/view/the-skillwheel-in-mmh7

Hello Councilors, Today we’ll explain the skill system in Heroes VII. We use the term skillwheel because of the shape of the interface and as a reference to its inspiration, the Heroes V skillwheel, but as you’ll see, it’s different in many ways.

……困的困,写论文的写论文,欢迎观看喜欢乱来的某人的译文……

英雄培养指导思想 - Hero development philosophy

The default skill system in Heroes VII aims at giving the player the control of his hero’s development, so he can shape his abilities to serve his chosen strategy.

英雄无敌7的技能系统的基本设计目标是给予玩家完整的对英雄培养的控制,英雄可以学习合适的从技能(或称子技能)来配合你选择的战术。

Each hero belongs to a class, and a class already defines a general style, but the skillwheel lets you specialize your hero or balance him. Some will think specialization is the way to go, and it might be true if you have a dedicated playstyle, but balance can also be a weapon in a long game. Also, Grandmaster abilities must not be mistaken with Heroes V’s ultimates, they are great abilities, but not game-winning must haves.

每个英雄都有相应的职业,而每个职业都已有一个定义好的式样,不过技能轮(再次重审我觉得这东西中文应该叫技能盘)可以让你的英雄变的更特别或者更平衡。有些人会认为英雄要特别点好,如果你有特定的玩法或许这是对的,不过在慢刀局平衡发展也是不错的选择。同样的,宗师技能和英雄无敌5的终极技能不同,它们是很强大的能力,但是不是赢得游戏所必需的(噗,喵的除了新手谁爱整天往终极技能学)。

英雄职业 - The Hero class

As you already know, each hero belongs to a faction and is either a Might or Magic hero. This has the strongest influence on the skillwheel. Amongst these, three classes can be found. One is generally more offensive, one is more defensive, one is more balanced.

大家都知道的,每个英雄都有对应的种族和对应的魔武倾向。这对技能盘有极大的影响。另外,魔武每方还有三个职业,一个攻击倾向,一个防御倾向和一个平衡倾向。

技能盘 - The skillwheel

The skillwheel structure allows you to see all the potential of your hero on one screen. You can immediately identify his strengths. We provide the possibility to show all content or only what you have immediately access to, for a clearer view.

技能盘的结构允许你一次性在一屏中看到所有你可能学到的技能,直接评估出效果。当然还可以只显示你现在可以学习到的技能,以便于选取。

Right panel allows you to have a direct access to all details about selected item.

右边的区域会显示所选择技能的详细说明。

Stronghold Chieftain skillwheel (Show All option: enabled). Bursting Rage selected, ability from Novice Rank.

右图为:某据点酋长英雄的技能盘(显示所有技能状态下)。已选择迸发之怒从技能,一个种族技能的新手阶从技能。

技能和等级 - Skills & Ranks

You can see right away that each skillwheel provides 6 Major Skills and 4 Minor Skills, each divided in 3 ranks : Novice, Expert and Master. A minor skill is limited to Expert rank, though.

你可以看到,每个技能盘中有6个主修技能和4个辅修技能,每个技能分为三级:新手阶,专家阶,大师阶。辅修技能只能学习到专家阶的主技能和从技能。

Skill ranks provide rough, simple benefits like hero stat improvements, and give access to abilities.

主技能提供直接简单的加成,比如直接给英雄加指数,以及允许你学习该阶的从技能。

  • Novice rank gives access to 3 abilities.
  • 学习了新手阶主技能后可以学习3个该阶从技能;
  • Expert rank gives access to 2 abilities.
  • 学习了专家阶主技能后可以学习2个该阶从技能;
  • Master rank gives access to 1 ability.
  • 学习了大师阶主技能后可以学习1个该阶从技能;

You can also see that 3 of the Major Skills have a fourth “Grandmaster” ability.

你还可以看到有三个主修技能系有四阶从技能,也就是宗师阶。

To unlock a new skill rank, you must first unlock the previous rank (except for Novice) and unlock at least one ability of the previous rank.

想要学习这个从技能你必需先学习掉本系其它所有主技能(3点)和每阶至少一个从技能(3点)。(就是学习下阶主技能要先学一个前一阶的从技能,然后宗师阶从技能的前提是大师阶的主技能)

事实上以我看法是10个系是1+2+3+4,1个种族技能(有宗师阶,10点),2个擅长系(有宗师阶,10点),3个主修系(9点),4个辅修系(7点)。10+20+27+28=85个技能点,不过等级上限嘛……其中又有1/(6-9)+9/17,这个怎么理解自己猜=。=

另外按种族技能是1号位算,顺时针,4号和8号是擅长系,5号6号7号是主修系,2号3号9号10号是辅修系。

从技能 - Abilities

Abilities are more specialized than skills, they provide the hero with a variety of rule modifiers.

从技能的效果比主技能略为复杂,它们可以给予英雄各式各样的规则改变。

Grandmaster abilities are really great, especially since they stack with previous ones. To unlock a Grandmaster ability, one must simply have already unlock the master ability.

宗师能力自然是很强大的,尤其是学习之需要先学习大量其它本系技能,包括大师阶主技能。

技能点 - Skill points

To unlock either a Skill Rank or an Ability, you need to spend a skill point. Each hero level grants you one point to spend. You can stack those points but there is no advantage in doing so in Heroes VII.

学习主技能和从技能都需要花费1个技能点,你的英雄每次升级都会获得1个技能点。你可以存一堆技能点一次性使用,不过那样做并没有啥好处。

Notice that your hero might gain Skill ranks or Abilities freely thanks to certain adventure map buildings, though it doesn’t happen so often.

需要注意的是你有可能从地图建筑中学习到免费的技能,虽然这种事情不常发生。

魔法技能 - Magic skills

Magic skills are critical for heroes since they give access to spells of the same magic school. All basic spells are available to all heroes, but the most powerful ones require to unlock Magic Skills ranks.

魔法技能对英雄是很关键的,因为它们可以让英雄学习对应的派系的魔法。英雄可以学习所有的基础魔法,但是那些高深的魔法则需要对应的主技能支持才能学习。

The abilities within a Magic Skill improve the power of spells in many different ways.

魔法系的从技能则以各种方式增强对应的魔法的效果。

The Magic Skills accessible to a hero depend mostly on its faction, as you can imagine Haven heroes are Light Magic specialist and forbid the use of Dark Magic, for instance.

英雄允许学习的魔法派系取决于英雄的种族,就比如你可以猜到圣堂英雄擅长光系魔法,禁止学习黑暗魔法。

力量技能- Might skills

Might skills are available to all heroes, except for Warcries, which is accessible to Might Heroes only. They are mostly aimed at making heroes and armies more powerful in battle.

除了战嚎只允许力量系英雄学习之外,力量系技能允许所有英雄学习,这些技能多数的效果都是让你的部队在战场上更强的强大。

中性技能 - Neutral skills

Those are aimed at making heroes more efficient on the adventure map, for exploration, town development, economy, etc.

这些技能的效果基本是让英雄在冒险地图更加效率,比如探险、城建、经济等等。

自选技能 - Autoskilling

For beginner players, an option to let the game chose skill points spending automatically is provided. Using this system, you ensure the building of a solid, effective hero, at the cost of customization.

对于新玩家来说,这个选项可以让游戏帮你选择技能(…………),使用这个系统会将你的英雄培养的可靠并且相当高效,但是缺乏特性。

随机技能 - Random skills

As you may know, we also provide an optional random skill system. It is close to Heroes V’s system, and provides the player with a small number of choices each time his hero levels up, but still within the structure of the Heroes VII skillwheel.

之前说(bei)过(bi)的,游戏还提供随机技能选项,这种选项让你的技能学习变回英雄无敌5的模式,每次升级时随机提供几个技能让你选择学习,但仍然在英雄无敌七的技能盘框架内。

英雄特长 - Hero specialization

In addition to the skillwheel, the same screen lets you check your hero’s specialization (on the left panel).

在技能盘界面左侧你还可以看到英雄的特长。

Work in progress concept (shields everywhere!)

概念设计阶段的技能盘截图,到处都是盾……

Tomorrow we will come back and illustrate this article with a first Skill as example: the Warcries!

明天的更新将会介绍第一个技能系:战嚎。

mp364m 回复于 2015-04-15 17:25:
魔法体系比5代更乱,回到3代的水平,谁来说下为毛战时复活跟土有关系
傻逼无敌 回复于 2015-04-13 01:17:
我看很多英雄特长都是垃圾的加产量,还不如一天得一个木头的伐木工和一天得一个石头的挖矿工实在!
 还有那个皇室钱包,才250一天,你妈5天才能买一个木头或者石头,这皇室也太抠门了!
haiven86 回复于 2015-04-10 17:44:
随机技能的翻译有误:应当这样译:
 “我们还提供了一个随机技能选项系统,近似于英雄无敌五的系统,每次英雄升级时可提供给玩家少数几个选择,但仍然在英雄无敌七的技能盘框架内”
6jiji 回复于 2015-04-10 16:41:
休闲玩家表示玩H5的时候都在追求终极技能对着城镇画面和亚沙之泪建筑舔屏
血焰剑圣 回复于 2015-04-10 16:05:
满级多少级?战役我要练出6个满级英雄
fdyclannad 回复于 2015-04-10 15:59:
噗,喵的除了新手谁爱整天往终极技能学)。
 这句话表示中枪并倒地不起...
iceliu 回复于 2015-04-10 12:38:
原来技能盘上面的图标都是从技能啰?每个主技能的三个等级阶段就是盘子上的1,2,3代表吗?
 怪不得之前的技能盘截图没看懂,原来不是像H5那样每个主技能的4个等级都有对应图标的!
 
Edwin_Yang 回复于 2015-04-10 12:11:
wudevils 发表于 2015-4-10 09:17

 升到宗师要多少点,没算明白
 升一个要7点
 主技能升到大师要3点
 每个等级要投至少一个能力, 又是3点
 宗师本身一点。
忘情潇洒哥 回复于 2015-04-10 10:03:
wudevils 回复于 2015-04-10 09:17:
升到宗师要多少点,没算明白
☆SILENT★ 回复于 2015-04-10 09:12:
还是感觉随机技能有意思,不玩随机技能的话感觉还是在加天赋点(不过这代应该不会像5代那样再有人做个技能模拟器了)
安戴德耐特 回复于 2015-04-10 09:03:
为啥是战嚎?!我们要先看魔法啊!!!老外脑壳里也都长的肌肉么?!
wyd247 回复于 2015-04-10 08:52:
板凳
griffinwxk 回复于 2015-04-10 03:41:
隨機技能最後一句的翻譯有誤,大意應該是隨機出來的技能仍舊不超出技能輪中可選的範圍(即不能違反總體的技能樹的限制)


在游戏人的家相关页面回复