技能介绍#天命学
在此之前说下,H7的国内代理已确定,不是UBI直接自己代理而是交由北京畅游乐动代理,全球同步上市,不过好像翻译还是UBI自己操作的,至于所说的全程中文配音就不清楚了……
来源:http://mmh7.ubi.com/en/blog/post/view/skills-destiny。
As previously mentioned in this platform, Heroes in MMH7 will be characterized by 7 stats:
之前提及过的,英雄无敌7的英雄会有7种主要属性:
- 力量,增加兵种的攻击力,Might (adds to creature attack)
- 防御,增加兵种的防御力,Defense (adds to creature defense)
- 魔力,提升英雄魔法效果,Magic (increases the power of spells)
- 精神,提升英雄的魔法值,Spirit (increases the mana pool)
- 领导,增加兵种的士气值,Leadership (adds to creature morale)
- 天命,增加兵种的幸运值,Destiny (adds to creature luck)
- 伤害,英雄直接攻击的伤害,Damage
Every time a new level is reached, your Hero stats will evolve but in the case of Destiny, you will also be able to influence your luck thanks to the skillwheel progression.
Indeed, with each skill rank you unlock, you will be granted X Destiny points but also have access to specific bonuses with the different Skills.
Destiny being a neutral skill, all Heroes (Might & Magic) can reach the Master rank.
每当你的英雄升级时,都会增加英雄的属性数值,当然你也可以通过技能来增强英雄的指数。比如你每学习一级天命学都会给英雄增加几点天命指数,并且允许学习该等级的从技能。天命学是个中立能力,所有的英雄的都可以学到大师级。
天命学主技能:增加英雄天命数值,允许学习对应等级的从技能。 |
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赐福之地 - Blessed Ground - (新手) | ||
Governor: All friendly heroes in the town`s area of control get +X Destiny for combats. 城镇管理者:所有本方英雄在该英雄管理的城镇的区域控制范围内战斗时天命加X点。 |
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寻宝大师 - Treasure Finder - (新手) | ||
Treasure chests picked up by the hero contain 25% more gold. 英雄拾取宝箱时获得的金币增加25%。 |
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旅者之幸 - Traveller`s Luck - (新手) | ||
The hero gets a random temporary adventure buff at every start of a week. 英雄在每周开始时获得一个随机的临时冒险增益状态。 |
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致命一击 - Deadly Strike - (专家) | ||
If friendly creatures have good luck, their damage dealt is increased by 75% instead of 50%. 当本方兵种爆发幸运时,增加的伤害从50%提升至75%。 |
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完美一击 - Perfect Strike - (专家) | ||
If friendly creatures have good luck, their attack cannot be retaliated. 当本方兵种爆发幸运时,该次攻击不会受到反击。 |
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混乱魔法 - Chaos Magic - (大师) | ||
When the hero casts damage spells, there is a luck roll based on the hero`s Destiny. Good luck increases the damage by 50% (or 75% with "Deadly Strike"). 当英雄使用伤害魔法时,会依据英雄的天命值来一次判定,幸运爆发则该次伤害增加50%,如果英雄学习了致命一击能力则为75%。 |
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无常魔法 - Fickle Magic - (宗师) | ||
When a friendly creature is targeted by an enemy spell, there is a 50% chance that the spell has no effect. 当敌方对友军使用魔法时,有50%几率该魔法失效。 |