Hello again, my fellow Shadow Councilors.
It is now time for us to review the Wizards’ elite forces…
灯神 - Djinn
There are conflicting accounts regarding Sar-Elam’s gender. The fact that Djinns can be either male or female perpetuates this ambiguity.
通法灯神 - Djinn Channeler
To exist on the material plane Djinns are often bound to an object, such as a gem, ring, or lamp. When I was a Disciple, we used to joke that our Master Astral was hiding a Djinn in his turban. Amazingly, it turned out to be true!
罗刹 - Rakshasa
Surprisingly, after the revolt of the Orcs and Beastmen, many Rakshasas chose to stay with their masters. Having more privileges – as well as being widely feared and respected – was among the main reasons of their unfailing loyalty.
罗刹王 - Rakshasa Raja
It has to be said that many Rakshasas tend to be a bit full of themselves. Back when I was working in a hospice in Karthal, some egomaniac Rakshasas had even founded a cult dedicated to their own glory. Very typical of cats.
法师学徒 - Apprentice
All students hope their Tour of Duty won’t offer anything more eventful than boring desert walks, magic carpet rides and blowing stuff up with spells for fun.
法师门徒 - Disciple
One of the big risks when young, excitable Wizards are brought to the battlefield is the fact they lack focus and have a tendency to hit their own allies with their spells. A dark joke says it’s the real reason why Constructs and Beastmen are sent to the frontline...
This article is about how armies are managed in Heroes VII. It does come back to certain topics already quoted in another article “map control”, with more details.
生物的力量等级 - Power range of creatures
As you may know already, there are 3 tiers of creatures in Heroes VII. The core creatures are the cheapest, more numerous and less powerful ones, the champions are the opposite: few, costly and very powerful. Elites are between those two extremes.
In Heroes VII, there are more subtleties in the power range of creatures. There is generally one core creature and one elite creature noticeably stronger than the two others of the same tier. It feels a bit like game prior to the tier system (Heroes V and earlier games) and it is supposed to bring more variety and liveliness.
Also, the range of power between the weakest core creature and the biggest champion is greater than in the previous game. A bunch of sentinels cannot take out a titan by themselves: the big guy will kill them by the dozen with each slam. This makes champion creatures more epic and more valuable.
军事学说 - Military doctrine
In Heroes VII, you can play your own way, for sure, build-up your heroes to follow a certain strategy that you favor personally. Nevertheless, each faction has strengths and weakness, and it’s a good idea to leverage the strength Asha gave each of his children. Each faction also has a favored enemy and most of times an arch-enemy that is their own nightmare.
This brings a new dimension in the game: the fact that you need to know who you’re fighting to best adapt your doctrine.
An easy situation is playing Haven against Necropolis. Everything that boosts your troop’s morale will be good to resist the powers of the undead army, your spells and powers of the school of light will hurt them more than anyone. That means you can play your strength and you’ll be in a good position to win.
Against Dungeon, the situation will be much less comfortable. The dark elves are the perfect weapon against you, as they are darkness itself. They will weaken the power of your light, dodge your powerful counter attacks and use tricks against which you have little protection. So as a player, if you find out that you’re against Dungeon, you better adapt your strategy, towns, and hero builds.
Champions are the pinnacle of your tactics
In Heroes VII, each faction has two champion creatures, but each town can only dwell one kind. Also, it’s generally better to have more of one kind than trying to have both.
More importantly, as your strongest creature, the champion is the final touch to an army’s style. There is generally a great difference between the two options. For instance, the Celestial is a support creature. It will protect his allies and resurrect them, so choosing him is a strong statement: you will use your Elite creatures to do the job, and your champions to protect and empower them. Selecting the Swordmaster means that you intend to deal the big damage with your champion, and you will certainly do so.
生物巢穴 - Dwellings
Creatures are recruited in dwellings. Some of these are built in towns. Once you’ve invested to get them, they will produce troops on a weekly basis, and you can then buy the creature to join your armies. Some other buildings can boost the number of such produced troops, and so can certain hero abilities, or even artifacts. Of course, having more troops produced isn’t so good if you don’t have the resources to buy them.
There are also external dwellings. They are buildings found on the adventure map, that provide the same services than those in towns, but they need to be conquered first, since it is generally guarded by neutral creatures. Once this is done, they are generally linked to a town of fort (if they are part of an area of control) and add their production to the area of control’s pool (for more details, read the article: map control in Heroes VII). It is also possible to recruit directly from them, but only their own production.
In Heroes VII, dwellings can also be upgraded to provide upgraded versions of the troops they generate, but this is costly and not useful in all map configurations.
中立生物 - Neutral creatures
They are called so because they’re not found in any faction’s lineup. They are generally found as wandering creatures on adventure maps, but sometimes, they can be recruited from specific dwellings. Their power varies from the typical core to champion tiers. Recruiting them can be useful if you lack the production capacity and have the money to pay for these mercenaries, or if you just feel like adding some of them to your army. After all, who says no to a bunch of gold dragons?
Hello again, friends.
Jorgen – sorry, I should probably keep calling him Spy Master – has asked me to tell you more about the military forces of the Silver Cities. Well, back in my day, they were still called the Seven Cities, but I think what I remember still applies.
Let’s start with the troops that make the “core” of the Wizard armies…
火精怪 - Cabir
Did you know the correct plural of Cabir is actually Cabeiri? Nobody uses it anymore. Students nowadays call them “Gremlins”, like the creatures mentioned in the old Unicorn Duchy folktale. Like the Gremlins of the legend, Cabirs have a tendency to cause accidents, although it’s more because of their clumsiness than any ill-intent.
炎精怪 - Cabir Master
Cabirs are also a common sight in Dwarven forges. Dwarves treat them with more respect than Wizards, though, as they consider Cabirs to be related to their Dragon-God, Arkath. Most Wizards would call it preposterous superstition, but it does explain the Cabirs’ reptilian appearance...
石像怪 - Gargoyle
Animating a construct is no small feat. Animating a flying construct is an extraordinary achievement. Gargoyles might look clumsy, but their mere existence fills my mind with wonder.
黑曜石像怪 - Obsidian Gargoyle
According to House Materia’s legends, the great Wizard Masfar created the first Gargoyle. Some say he had created it to host his deceased daughter’s spirit, but the end result only had the illusion of life...
魔像 - Golem
Like Titans, the present-day Golems were inspired by ancient Shantiri constructs. When that ancient civilization collapsed, so much was forgotten...
砂岩魔像 - Sandstone Golem
Since the Purge of the Necromancers, the manufacture of Golem and other Constructs allowed the small House Materia of Al-Imral to become one of the most influent factions of the Silver Cities.