奇迹时代4
弗朗特之门
Fanstratics
850487311

Fanstratics月报#42#2024-04

EvilP 更新于 2024-04-01 16:06

来源:https://www.fanstratics.com/fstnewsletter42,以下由HeavenK翻译。

  • ​​Fanstratics Troop: Devil
  • 兵种介绍:魔鬼
  • Considered forsaken, Devils are notable for their inhuman appearance and absent wings. Without restriction, these fallen Angels can teleport about the Battlefield, and reappear in an explosion of fire and brimstone. Following this preliminary Assault, Devils can execute a primary Assault, utilizing a pair of one-handed scythes. If their arrival wasn’t enough to rouse fear in their enemies, Devils can also ‘damn’ their targets to a death beyond the reach of Resurrection. This was one of our more unusual concepts. In typical fashion, I gave Justin a description, and he delivered four thumbnails. Upon picking one, Justin delivered a rough, different from the thumbnail. I wrote back and asked Justin why the rough was unlike the thumbnail. He admitted he got carried away. After another rough, he nailed it. For those who want to see Justin create the drawing, you can always watch a VOD of his Twitch stream.
  • 被遗弃的魔鬼们以其非人的外表与缺失的羽翼而闻名。这些堕落天使们能够不受限制地在战场上传送,并在火焰与硫磺的爆炸中重新现身。紧跟其后,魔鬼还能挥舞一对单手镰对目标发动主要攻击。如果它们的到来还不足以在敌人心中引发恐惧,魔鬼们还可以“诅咒”目标,让其遭遇无法被复活的死亡。
  • Fanstratics Question: Do you plan to add a "template editor" into Fanstratics? (If you are not aware what it does in H3. You create template based on values, zones, strength of monsters. Select what can spawn, how many objects etc etc. And after game generate map out of that which you can play. So every map generated like that is completely new one.)
  • FST问题:是否计划添加“模板编辑器”?
  • I’m quite familiar with the Random Map Generator (RMG) templates for HoMM3, as I created the original batch in MS Excel. Keep in mind, what is presently being done in the community is light years beyond what I did back in 1999. As for the present, I am focused on my health, and when I am able to work... PvE functionality. Eventually, I’ll get around to PvP and the RMG, which will be a significant undertaking. I strongly suspect, as part of this effort, there will be an RMG ‘template editor’ of some sort.
  • 目前的优先顺位是PvE功能,然后才是PvP和随机地图生成器,所以我强烈怀疑是否会有某种模板编辑器。
  • HoMM3 Question: When talking factions you mention a very loose concept of a Clockwork faction being pitched. Was this after the cancellation of Forge, or was it supposed to coexist with Forge?
  • H3问题:你曾经提到的发条族废案,是铸造族砍掉之后才出现的,还是本来设计就是与铸造族共存的?
  • Originally, the idea of a Clockwork faction was proposed by Jennifer Bullard, and came on the heels of the Forge's cancellation. It was never intended to coexist with the Forge. It was a good idea, but I shot it down, for a couple of reasons. First, I had lost all confidence in NWC’s artists to render anything other than fantasy. Second, I wasn’t sure the faction would fly, as it would be created in the shadow of the Forge. Third, plans to move ahead with the ‘Conflux’ were already approved and in motion.
  • 发条族的想法是铸造族取消后由Jennifer Bullard提出的,并非与铸造族共存。这个设想不错,但我还是毙了它,理由有三,其一,我当时不认为NWC的美术可以设计出奇幻以外的种族;其二,作为铸造族阴影下创造的种族,我不确定能行;其三,当时元素族的计划已经开始推动。
  • HoMM3 Recollection: E3 1998 (part 2 of 3)
  • H3拾遗:1998年E3
  • 点击展开长文
卡戎 回复于 2024-04-05 13:42:
这项目基本黄了吧?
wudevils 回复于 2024-04-02 15:41:
我以为这恶魔拿了个轮子呢
 被恶魔干死的不能复活?


在游戏人的家相关页面回复