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英文名中文对应说明
Fanstratics幻思韬Fanstratics其实是Fantasy、Strategy、Tactics(奇幻、策略、战术)的合并简写。
Allegiant忠义军城堡 它是Allegiant:忠诚,忠实而又忠贞。这个人类为主的派系受中世纪骑士和骑士准则启发,在草原上安家。尽管他们种族的寿命不短也不长,但他们是大陆上最古老的文化,而且奇怪的是,他们有忘记古老生活训导的倾向。
Stoutbluds劲醇宗塔楼 Stoutbluds,这是一个矮人阵营,其成员是居住于寒冷山脉上的大型城市中的居民。这些长寿且远视的高贵工匠擅长制作符文神器与钟表机械。整体风格与英雄无敌3的塔楼城类似。其代表性兵种是Hammersmith铁锤工匠。
Thornwood荆木集壁垒 Thornwood阵营源自精灵,其居民以部族城镇的形式,居住在神秘的春之林地中。尽管其他文明大多抗拒自然那无情的生死循环,但Thornwood阵营狂热的拥抱这一思潮。Thornwood阵营的代表是精灵神射手。
Necrotics奈落窠墓园 从生者处汲取的生命之力尤为甜美,特别是当这些力量被用来延缓不可逃避的死亡之时。为了这一目标,残暴的亡灵巫师们创造并操控着大批不死军团,指挥它们吞噬一切,只为满足其对不朽的痴迷。腐朽的外表,死寂的内心,这些病态的Necrotic行走在衰败的死亡之地。它们永远在向前蹒跚,无情无义,也永不屈服。
Krasadox剋砂教据点 在崎岖干旱的大漠当中,居住着粗野的Krasadox一族。他们的文化就犹如沙漠环境一样对弱者极为苛刻,膜拜力量而鄙视柔弱。尽管大多数人认为他们粗鲁而野蛮,但他们自己却认为对抗才是最纯粹的尊敬与诚实的表现。自然并不可爱,自然残酷而强硬。既然能砍断绳结,又何苦费力去解开它;既然能摧毁魔盒,自然不用花时间去解谜。Krasadox一族信奉效率至上。
(Krasadox=Crass+dox,“Unrefined Believers” or “Believers in Coarseness”)
Zubhewen斫鄙窟地下城 由一大批地精后裔组成的阵营,这些亚人居住在一个地底世界中。恐怖、混乱与畏惧是它们的盟友,这让它们形成了一种“力量就是正确”的自我信条。
(Zubhewen=Subhuman+Hewn,“Subhuman” or “Rough Fallen Humans”)
Infernals炎焚狱地狱 这个恶魔阵营之所以选择定居在熔岩不停流动的火山地带,只为消除它们对于火焰的无比渴望。烧尽世界,点燃一切,直至毁灭,饥渴不止。而这样做的原因?问这种问题未免太不识风趣了。
Boggish泊蜥泽要塞 在沼泽地的深处,潜藏着冷血蜥蜴人种族Boggish。这个隐秘而独立的派系最具代表性的一点,就是暗中利用各种手段,比如贿赂、绑架、破坏等,从而潜在地影响其他种族。尽管他们很少离开自己的家园,但作为对手还是相当难缠的。
Chimerans奇魔廊 Chimerans是一个远古的世界性阵营,其背景扎根于奇异的镌符之地。据说它们是一场庞大的魔法实验的不幸后裔,这种出身也塑造了它们如今的文化。
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Fanstratics月报#42#2024-04

EvilP 更新于 2024-04-01 16:06:09,共有条回复论坛链接

来源:https://www.fanstratics.com/fstnewsletter42,以下由HeavenK翻译。

  • ​​Fanstratics Troop: Devil
  • 兵种介绍:魔鬼
  • Considered forsaken, Devils are notable for their inhuman appearance and absent wings. Without restriction, these fallen Angels can teleport about the Battlefield, and reappear in an explosion of fire and brimstone. Following this preliminary Assault, Devils can execute a primary Assault, utilizing a pair of one-handed scythes. If their arrival wasn’t enough to rouse fear in their enemies, Devils can also ‘damn’ their targets to a death beyond the reach of Resurrection. This was one of our more unusual concepts. In typical fashion, I gave Justin a description, and he delivered four thumbnails. Upon picking one, Justin delivered a rough, different from the thumbnail. I wrote back and asked Justin why the rough was unlike the thumbnail. He admitted he got carried away. After another rough, he nailed it. For those who want to see Justin create the drawing, you can always watch a VOD of his Twitch stream.
  • 被遗弃的魔鬼们以其非人的外表与缺失的羽翼而闻名。这些堕落天使们能够不受限制地在战场上传送,并在火焰与硫磺的爆炸中重新现身。紧跟其后,魔鬼还能挥舞一对单手镰对目标发动主要攻击。如果它们的到来还不足以在敌人心中引发恐惧,魔鬼们还可以“诅咒”目标,让其遭遇无法被复活的死亡。
  • Fanstratics Question: Do you plan to add a "template editor" into Fanstratics? (If you are not aware what it does in H3. You create template based on values, zones, strength of monsters. Select what can spawn, how many objects etc etc. And after game generate map out of that which you can play. So every map generated like that is completely new one.)
  • FST问题:是否计划添加“模板编辑器”?
  • I’m quite familiar with the Random Map Generator (RMG) templates for HoMM3, as I created the original batch in MS Excel. Keep in mind, what is presently being done in the community is light years beyond what I did back in 1999. As for the present, I am focused on my health, and when I am able to work... PvE functionality. Eventually, I’ll get around to PvP and the RMG, which will be a significant undertaking. I strongly suspect, as part of this effort, there will be an RMG ‘template editor’ of some sort.
  • 目前的优先顺位是PvE功能,然后才是PvP和随机地图生成器,所以我强烈怀疑是否会有某种模板编辑器。
  • HoMM3 Question: When talking factions you mention a very loose concept of a Clockwork faction being pitched. Was this after the cancellation of Forge, or was it supposed to coexist with Forge?
  • H3问题:你曾经提到的发条族废案,是铸造族砍掉之后才出现的,还是本来设计就是与铸造族共存的?
  • Originally, the idea of a Clockwork faction was proposed by Jennifer Bullard, and came on the heels of the Forge's cancellation. It was never intended to coexist with the Forge. It was a good idea, but I shot it down, for a couple of reasons. First, I had lost all confidence in NWC’s artists to render anything other than fantasy. Second, I wasn’t sure the faction would fly, as it would be created in the shadow of the Forge. Third, plans to move ahead with the ‘Conflux’ were already approved and in motion.
  • 发条族的想法是铸造族取消后由Jennifer Bullard提出的,并非与铸造族共存。这个设想不错,但我还是毙了它,理由有三,其一,我当时不认为NWC的美术可以设计出奇幻以外的种族;其二,作为铸造族阴影下创造的种族,我不确定能行;其三,当时元素族的计划已经开始推动。
  • HoMM3 Recollection: E3 1998 (part 2 of 3)
  • H3拾遗:1998年E3
  • 点击展开长文
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